Episode 173 – Babel Fish


Computer to computer communications protocols used to start with a high pitched whine & crackle over a telephone line, using a modem – a modulator / demodulator – to establish a handshake.  Computer to computer interactions are nothing new — but AI to AI interfaces are becoming more and more common.  We discussed some of the ramifications in earlier episodes of the podcast — links below for those — and now we turn to how artificial intelligences create optimized methods of communication between themselves.  Like the Twitch example of two Google Home bots talking with one another, the first few articles tell the story of how Facebook and Google AIs created a new way to communicate more effectively by negotiating with one another.

The Google example for the translation services reminded Michael and Michael of the Hitchhiker’s Guide to the Galaxy Babel Fish translation concept of a fish that fits in your ear to automatically translate one language to another.  The Bragi Dash in ear headphones are designed to do just this.  Pretty futuristic stuff.

Riffing on what our friend @epredator tweeted, the team discusses the ramifications of knowing what people are looking at in VR in the YouTube Creator Blog.   And the last item deals with gamification to improve cyber defense.  What would you think could benefit from a blue team vs red team gamified process?

Selected links 

The Atlantic article:  An Artificial Intelligence Developed Its Own Non-Human Language — https://www.theatlantic.com/technology/archive/2017/06/artificial-intelligence-develops-its-own-non-human-language/530436/

Tech Crunch article:  Google’s AI tool seems to have invented its own secret internal language — https://techcrunch.com/2016/11/22/googles-ai-translation-tool-seems-to-have-invented-its-own-secret-internal-language/

The Atlantic article:  What an AI’s Non-Human Language Actually Looks Like — https://www.theatlantic.com/technology/archive/2017/06/what-an-ais-non-human-language-actually-looks-like/530934/

Twitch: C:>Bots Chat — https://www.twitch.tv/seebotschat

Edelweiss Little Singers of Armenia — https://www.youtube.com/watch?v=6JMHXbxZYf4

Wired article:  Bragi’s Fancy New Earbuds Translate for You in Real Time — https://www.wired.com/2017/05/bragis-fancy-new-earbuds-translate-real-time/

Babel Fish, probably the oddest thing in the galaxy — http://hitchhikers.wikia.com/wiki/Babel_Fish

Games At Work Episode 51:  Tea.  Bojangles.  Hot. — http://gamesatwork.biz/2013/06/30/episode-51-tea-bojangles-hot/

Games At Work: Episode 159:  Virtually Secure — http://gamesatwork.biz/2017/01/22/episode-159-virtually-secure/

Games At Work Episode 163:  Chat Me Maybe — http://gamesatwork.biz/2017/02/27/episode-163-chat-me-maybe/

YouTube Creator blog:  Hot and Cold: Heatmaps in VR — https://youtube-creators.googleblog.com/2017/06/hot-and-cold-heatmaps-in-vr.html

Mind over Machines blog: Symphony of Big Data — http://mindovermachines.com/blog/a-symphony-of-big-data/

Security Intelligence:  Game Over: Improving Your Cyber Analyst Workflow Through Gamification — https://securityintelligence.com/game-over-improving-your-cyber-analyst-workflow-through-gamification/

What are the co-hosts playing these days?

Michael R:  TechCrunch article:  SEGA’s new SEGA forever collection brings classic games to mobile for free — https://techcrunch.com/2017/06/21/segas-new-sega-forever-collection-brings-classic-games-to-mobile-for-free/

Michael M:  Yoga Studio — https://itunes.apple.com/us/app/yoga-studio/id567767430?mt=8

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Episode 51 – Tea. Bojangles. Hot.

Dan Brown's Inferno

Dan Brown’s Inferno

Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games.  The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations.  Phaedra mentions that the recently discovered 3 super earths could be a solution.

Mobile isn’t just something you can do with your thumb.  While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that the interface and interaction will be via voice, gesture or thought in the near future.  With this in mind, Michael and Phaedra imagine what games might be like in 5 years, when games may take advantage of embeddable and wearable computing.  Phaedra postulates that MMO-style mobile games will be the rage, with people within a certain radius will be flagged as a “level 25 mage” coming up the escalator next to you.  Michael adds that a subdermal computing device may vibrate to alert you to the presence of that character in the game, and Phaedra adds that Google Glass may show that person as the character.  Gazoom!  Laser tag where you use your body to shoot, and you would feel it based on the devices that you are wearing.  Holographic gameboards to play chess in thin air.  People acting out stories, movies, books together in the same space, or in specially designed rooms hundreds of miles away from one another.  The future’s so bright, we gotta wear shades!

We are just delighted to have had you dialed our way.  You can find us on G+, Tumblr, Facebook, Twitter and much more.  Please friend, tweet, comment or even email us topics you would like to hear us discuss.

Selected show links

Dan Brown’s Inferno — http://www.danbrown.com
Super Earths — http://arstechnica.com/science/2013/06/packed-star-system-may-have-three-habitable-super-earths/
Bojangles — http://www.bojangles.com
In-n-Out Burger — http://www.in-n-out.com
Contact lenses as human augmented computing from DogearNation e119 — http://dogearnation.com/2009/09/06/dogear-nation-episode-119-heebie-jeebies/
Games for Change Conference — http://www.gamesforchange.org
Ian Bogost — http://bogost.com
Interview with Ian on e17 — http://gamesatwork.biz/2012/08/26/episode-17-things-are-weirder-than-expected/

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