Episode 166 – Interactive Interaction

Episode 166 – Interactive Interaction

Teachers Breaks the Code


Interesting news this week about two new interactions for people in AR – Voice and Tilts. So our co-hosts Michael R. and Phaedra looking a bit further to see what it may all mean. But first we start off with a look at the teacher who solved Adobe’s Semaphore challenge. We continue looking at AR, VR and voice input and how this may play out as the future for human-computer interaction.

Speaking of computer interaction, we talk some TV with quick discussions on both Black Mirror and Humans. If you haven’t seen either of these shows, stop what you are doing and go – right now – watch some TV! This gets us thinking about Kurzweil’s talk at South by Southwest. Will AI’s have rights? If you upload your brain, is it you? Or is it a new consciousness with separate rights? Think about it for a while…

And while you’re at it, go and drop us a review over at iTunes, we’d love to hear from you!

Show Links:
Math Teacher Cracks Adobe’s Semaphore code: http://www.mercurynews.com/2017/03/13/adobe-semaphore-code-cracked-by-tennessee-high-school-teacher/

Tilt gesture control: https://techcrunch.com/2017/03/17/tilt-gesture-keyboard-could-hold-promise-for-typing-in-vr/
Surgeon Simulator: http://www.surgeonsim.com/

Amazon Alexa on your iPhone: http://fortune.com/2017/03/16/amazon-alexa-iphone/

Black Mirror: http://www.channel4.com/programmes/black-mirror/episode-guide/
Humans: http://www.amc.com/shows/humans

Kurzweil at SXSW: https://www.facebook.com/SXSWFestival/videos/10154414699178994/

What we are playing:
Michael R. – Bit City: http://www.gamezebo.com/2017/03/16/bit-city-review-best-of-both-worlds/
Phaedra – Lara Croft and the Guardian of Light – https://www.playstation.com/en-us/games/lara-croft-and-the-guardian-of-light-ps3/

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Episode 113 – Conferences Galore

We welcome back our long lost co-host Phaedra, who has been burning it up as a speaker at whole bunch of conferences lately. Michael M. and Phaedra look at how games are being used to help, influence, and impact the lives of teens (both for good and bad). We discuss citizen advocacy games, social responsibility games, and how in order to win in the game of business we all must win together.

Show links:
GDC in San Francisco
SXSW – Panel – Future of serious games for school
East Coast Gamers Conference
City of Raleigh’s Digital Connectors Program
Switchpoint Conference
Summit on Extremism
Fresh Biz game
Serious Games Association

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