Episode 195 – Augmented Audio

via GIPHY   Michael & Michael start off this episode with Google’s opening up of Google Maps APIs so that game developers can access all the power of Maps in their game construction.  This reminded Michael M a little of the Monopoly City Streets game, and even more about how Maps could be combined with Street Fighter, Real World Warrior Edition, where you can play as your favorite Street Fighter character, either on a tabletop, or out in the real world, right on the street using augmented reality. Bose has announced at SXSW a pair of sunglasses to deliver augmented … Continue reading

Episode 166 – Interactive Interaction

Episode 166 – Interactive Interaction Interesting news this week about two new interactions for people in AR – Voice and Tilts. So our co-hosts Michael R. and Phaedra looking a bit further to see what it may all mean. But first we start off with a look at the teacher who solved Adobe’s Semaphore challenge. We continue looking at AR, VR and voice input and how this may play out as the future for human-computer interaction. Speaking of computer interaction, we talk some TV with quick discussions on both Black Mirror and Humans. If you haven’t seen either of these … Continue reading

Episode 113 – Conferences Galore

We welcome back our long lost co-host Phaedra, who has been burning it up as a speaker at whole bunch of conferences lately. Michael M. and Phaedra look at how games are being used to help, influence, and impact the lives of teens (both for good and bad). We discuss citizen advocacy games, social responsibility games, and how in order to win in the game of business we all must win together. Show links: GDC in San Francisco SXSW – Panel – Future of serious games for school East Coast Gamers Conference City of Raleigh’s Digital Connectors Program Switchpoint Conference … Continue reading