Episode 85 – SoundScapes

This week we welcome the “Jamie and Adam Savage of Audio” – Scott Looney and Steve Horowitz from the Game Audio Institute to the show. We discuss the importance of sound in game design, as well as have a ton of fun talking the technology of sound. Your co-hosts Sandy Kearney, Michael Martine, and Michael Rowe all chime in on how sound influences the experience of games and learning (We miss you Phaedra!). We also discuss some of the games we are playing. Sandy takes us into the CAVE at Villanova to discuss how sound impacts our emotional impact in a virtual space.

rect13450

Show Links:
Steve Horowitz
Scott Looney and Metaphysical Media
Game Audio Institute
Learning to do sound design for games
Neuromantic Productions
Interactive Audio Special Interest Group
Sonic Scoop – Review of Scott and Steve’s new book
The Sound Architect – Review
HRTF
Dolby ATMOS
Emotiv
Made Fire
Bit Trip Runner
Fract
Farmville 2 – Country Escape
Star Wars Pinball
King of the Road

Tagged , , , , , , , , , , , , , , , , , , , . Bookmark the permalink.

About Michael Rowe

Michael Rowe is the co-founder and co-host of GamesAtWork.biz. He maintains the website http://www.michaelrowe01.com.

Comments are closed.