About Michael Rowe

Michael Rowe is the co-founder and co-host of GamesAtWork.biz. He maintains the website http://www.michaelrowe01.com.

Episode 85 – SoundScapes

This week we welcome the “Jamie and Adam Savage of Audio” – Scott Looney and Steve Horowitz from the Game Audio Institute to the show. We discuss the importance of sound in game design, as well as have a ton of fun talking the technology of sound. Your co-hosts Sandy Kearney, Michael Martine, and Michael Rowe all chime in on how sound influences the experience of games and learning (We miss you Phaedra!). We also discuss some of the games we are playing. Sandy takes us into the CAVE at Villanova to discuss how sound impacts our emotional impact in … Continue reading

Episode 83 – 50 Years of BASIC

Can you game a chat client? The team at We Chat thinks that you can. We discuss that and how Google gamed their Google IO registration process with a wonderful little Easter Egg for 300 lucky developers. BASIC is 50 and the Michaels celebrate by talking about games and gaming technology. What was your first program? We begin with something like: 10 print “Hello!” 20 goto 10 Or this: 10 print “* * * * * * * * * * *” 20 print ” * * * * * * * * * * *” 30 goto 10 Show … Continue reading

Episode 82 – Better Than Fridge Magnets

The Michaels welcome Ian Hughes (AKA – ePredator) to the show this week to discuss developing simulation games for hospital emergency staff. Michael M. connects up from his hotel room in Hong Kong (we apologies for his audio quality in advance), we also have Ian Hughes from sunny Basingstoke. Ian has been working on building a hospital simulator on Unity3D using Photon, and discusses with us the technological challenges of dealing with various language implementations. We also discuss the challenges of getting started with coding, given that today people need to do fully understand all aspects of the solution, and … Continue reading