About Michael Martine
Michael is a co-founder and co-host of Games at Work as well as a dad, Tar Heel, sousaphone player and martial artist whose interests include quantum physics, neuroscience, philosophy, music, LEGO, patenting and game technology used for business.
Everything metaverse from Horizon Worlds to @character_ai to Virtua Fighter to 3D photosculpture scanning from the mid-1800s & back again to the Matrix’s Bullet Time. Continue reading →
Podcast: Play in new window | Download (Duration: 29:01 — 33.4MB) | Embed
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Tagged 3d , ai , Bullet Time , Horizon Worlds , meta , metaverse , OS , photosculpture , stable diffusion , Stadia , Virtua Fighter
3D mapping, AR, more Trombone Champ, Rocksmith+, Stadia, digital legacy & deepfakes. All with special guest @epredator. Continue reading →
Podcast: Play in new window | Download (Duration: 37:11 — 42.7MB) | Embed
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Models: @ShapesXR #IGOODI, @NVIDIA, @divamgupta’s Diffusion Bee
#Metaverse: @nealstephenson Lamina1
#AR: @Activelook1 smart glasses & @HolyWowStudios Trombone Champ Continue reading →
Podcast: Play in new window | Download (Duration: 31:54 — 36.7MB) | Embed
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Tagged ActiveLook , ai , art , Avatar , iGoodi , Lamina1 , metaverse , model , neal stephenson , Nvidia , Omniverse , Polycam , ShapesXR , Sousaphone Hero , Trombone Champ
All about #AI & #iOS16: #Krafton Ana, @Krenautican Dreams, @driesdepoorter ‘The Follower’, @macstoriesnet iOS 16 review, @macaulay_flower background removal outfit log Continue reading →
Podcast: Play in new window | Download (Duration: 36:19 — 41.7MB) | Embed
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