Episode 211 – Ducking the Hurricane

Hurricane preparedness through mobile apps, Waffle House Index, avoiding unintentional foul language via autocorrect, simple games & arial drone acrobatics. Continue reading

Episode 210 – HodgePodgePaloosa

Michael and Michael reprise the mobile hotel concept from last week to start off this week’s episode, with Volvo’s 360c concept car which takes into account the distances and speed necessary to make such a concept viable.  Consistent with the excellent Swedish design Volvo is known for, the physical seats in the vehicle, as well as the user experience to show the distance to destination on the glass reminded the co-hosts of a head up display.   After reacting briefly to the VR360 article noting that VR headset shipments have gone down year to year, and the Business Insider article … Continue reading

Episode 209 – Driving Doom

Michael and Michael start off this episode with a discussion on the classic first person shooter Doom, and how in a recent episode of the Boundary Break YouTube series, we are treated to a behind the scenes view of how the Doom 2016 developers wrote the code for the game.  It is fascinating to see where some of the off-camera elements are left out (such as the face, torso, etc of the shooter) and where sometimes the details are very richly embellished, even if no one will ever see them in the game. Moving (heh) along, the co-hosts imagine a … Continue reading

Episode 208 – Aibo Aibo

My grandma and your grandma sittin’ by the fire, talking about Aibo.  Aibo?  Aibo-abio-a-be! Robotics and robot dogs factor in this episode in a major way, with the second and much improved version of Sony’s Aibo robot dog.  An interesting fact about the new Aibo, is that this dog starts off as a bit disobedient, just like a real dog, and (machine) learns from it’s owner over time.  Could such a cute robot find its way into your home?   Well, if not a robot dog, how about a robot symbiot, such as LG’s CLOi SuitBot, a human-centric wearable robot?  … Continue reading