Episode 94 – IBM Design Thinking Game

Michael and Michael welcome Sean Pizel to the show to talk about the game he designed to help IBM employees and executives learn about IBM Design Thinking. Sean is a designer at IBM and designed game “Wild Ducks”. The game specifically encourages much of the concepts behind Design Thinking to be used in order to improve likelihood that you will delivery a successful and profitable software solution. Show Links: IBM Design History of Wild Ducks How to stuff a wild duck – poster You Don’t Know Jack PowerGrid Neuroshima Hex Archon Zen Pinball Warlords of Draenor – Beta Robin Williams … Continue reading

Episode 93 – I am friends with me and so am I

Michael and Michael look at how companies and community organizations will game advertising thru contest and social media. Would you be willing to spam your friends with social content for a chance to reduce the cost of something you already do? Is it Spam if you really like doing it, and are likely to do it anyway? Is Facebook social gaming more valuable than Twitter following? How do you determine the authenticity of a review or reviewer? Is the voice of the reviewer consistent? We also give a quick teaser for our upcoming interview with the inventor of the IBM … Continue reading

Episode 92 – Premium Currency Redux

A rare face to face episode with the two Michaels, but only one microphone. We take a look at a few of our favorite time wasters and their ever increasing pain thresholds that are trying to get people to spend premium currency. We also get a kick out of the writers over at the Simpsons Tapped Out, and their ability to not only make fun of their own game, but to go after others as well. Show Links: Simpsons Tapped Out – Clash of Clones Clash of Clans Family Guy – Quest for Stuff – Comicon Edition http://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2014/08/3-92-Episode-92-Premium-Currency-Redux.mp3Podcast: Play in … Continue reading

Episode 91 – GraviTalent Interview

This week we have a special interview with the founders of GraviTalent from Hungary. Our co-host Michael Martine spends his final week in Hungary interviewing the founders: David Szilagyi and Balázs Vedres. GraviTalent uses gaming technology and play to help assess employees and skills for new startups and small companies. They measure work aptitude, attitude and cognitive style. Using examples like a spaghetti bridges and gravitational fields, GraviTalent helps attract like individuals and companies. The GraviTalent team is also building multi-player games so have better understanding of team dynamics, to help identify team synergies and compatibility to enhance the likelihood … Continue reading