Episode 105 – Glad to be of Service

Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games.  Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled. The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler … Continue reading

Episode 104 – CES, Sales, and Sentient

The Michael’s kick off the new year with a review of CES 2015; not much gaming there, unless you consider all of Las Vegas. We then take an interesting site from our co-host Phaedra about improved gamification of sales contests…with world wide applicability! And finally we say a big thank you to our former co-host Sandy Kearney who has succumbed to day job overload – we miss you Sandy and wish you a great 2015! Show links: CES Detailed Blogs from Michael R. Day -1 Day 0 Day 1 – For Realz Day 2 – Few Exciting Items Day 3 … Continue reading

Episode 103 – Holiday Silliness

The Michaels are together again to talk about gamifying pizza delivery – based on a nugget of information in our daily Google alerts. This article gets us to go down a bunch of thought exercises around gamificaiton, 3d-printing, Möbius strips, and other fun discussions. We also follow-up from last week’s show on what games (or things) we want (or would love to give) for year end holiday gifts. Links: Lord Nibbler Gamifying Pizza Delivery 3d Printer Pizza Möbius strip What tech do we want to give or receive this holiday season: Apple Watch Watch Kit Michael Rowe’s – Wasted Time … Continue reading

Episode 102 – I’ve got Plastisity

Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the … Continue reading