Episode 97 – The Laws of Online World Design

Michael and Michael are back this week to talk about how the rules of game design from Raph Koster could be used in order to improve the engagement factor of serious games within a business setting. Are you an explorer, a quester, or a crafter? Do you like to uncover new things? Do you like to understand and follow processes? Do you like to create things? Is this just logical market segmentation, or can you progress a gamificiation platform that progresses from the explorer to the quester to the crafter? Michael R. mentions the hackathon he is working on and … Continue reading

Episode 96 – The Professional Line Sitter

The Michael’s are back with a bit gamification for travel, we try and take a different approach then our prior episodes were we talked about how the Airline Industry was gaming boarding, and see if we can setup an on-line auction for improving your seating on the plane. Perhaps we can get a bit of advice from Zaboo and his seat saving network idea (see “The Guild” season 5). How can you make this game work for both the passenger and the airlines? When at restaurants can we figure out a way to swap locations in line? Can the Restaurant … Continue reading

Episode 95 – Internet of Noobs

Another exciting episode!!! With the Michael M. and Michael R. as we think thru two interesting games. The first being a new website to proposes to teach you how to program in Python using game mechanics… and then second is a bit of brain storming around the kid (or cat) wrangling game using connected devices and sensors! Do you think that game is worth it? What are the right incentives? Would it have the desired outcomes? Can you help improve our game? If so, drop us a comment down below, or tweet to us at @GamesAtWork_Biz . Show Links: Python … Continue reading

Episode 94 – IBM Design Thinking Game

Michael and Michael welcome Sean Pizel to the show to talk about the game he designed to help IBM employees and executives learn about IBM Design Thinking. Sean is a designer at IBM and designed game “Wild Ducks”. The game specifically encourages much of the concepts behind Design Thinking to be used in order to improve likelihood that you will delivery a successful and profitable software solution. Show Links: IBM Design History of Wild Ducks How to stuff a wild duck – poster You Don’t Know Jack PowerGrid Neuroshima Hex Archon Zen Pinball Warlords of Draenor – Beta Robin Williams … Continue reading