Episode 54 – She Blinded Me, With Science!

Games for Health, Experiments, and Brain Improvements are some of the topics we talk about this week as all three co-hosts are back together. Phaedra tells us all about the discussions of gaming at the Southeast Smarter Healthcare & Life Sciences Summit, which allows Michael R. to reminisce about work he did in healthcare almost 20 years ago. We brainstorm on how electronic medical records could be integrated into simulations, so Doctors could pre-experience a procedure with all the nuances of the patient’s history. Given these simulations, we do a quick diversion to talk about the history of genetics. After … Continue reading

Episode 53 – Mad (Wo)Men and MOOCs

  Phaedra and Michael M talk about reaching people in different ways — through advertising, in game purchases, marketing, and education.  Establishing relationships between organizations and people, whether from a brand to a person, a game to a player, and an instructor to a student are all changing and scaling up. Phaedra and Michael discuss how that specifications for all courseware should be structured so that anything could be plugged into a MOOC (Massively Open Online Course).  Imagine what could be — mobile, social learning, in-course purchases, power ups, gamification, audio, video, and even more! We are just delighted to have had … Continue reading

Episode 52 – Swapping your Battery in 90 Seconds

While many people are taking the day off in the U.S. to recover from all the sounds of the fireworks, the Michael’s take the time to check out some new glasses which you can wear via your iPad. We then look at how a blog post by Ramin Shokrizade over at Gamasutra, where he discusses the tips and tricks that Free to Play game designers use to get money from players. We decide it would be put to much better use if we can take these techniques and use them to help business and employees improve their skills and efficiencies. … Continue reading

Episode 51 – Tea. Bojangles. Hot.

Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games.  The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations.  Phaedra mentions that the recently discovered 3 super earths could be a solution. Mobile isn’t just something you can do with your thumb.  While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that … Continue reading