Episode 72 – Crowd vs Crowd

Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games. Location, Location, Location Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that … Continue reading

Episode 71 – Grinding at Work

Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year! Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen! Selected show links: Games we’re … Continue reading

Episode 70 – Happy Holidays

Just a quick post this week, wishing you and yours a happy, healthy, playful holiday season. We look forward to hearing from you and exploring the world of serious games together! http://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2013/12/2-70-Episode-70-Happy-Holidays.mp3Podcast: Play in new window | Download (Duration: 5:20 — 6.3MB) | EmbedSubscribe: Apple Podcasts | Spotify | Amazon Music | Android | Podcast Index | Youtube Music | RSS | More

Episode 69 – Award Nominated Podcast

We are at 75% this week, with Sandy, Phaedra, and Michael R. giving a few updates on the C.A.V.E. at Villanova which we have all found out now means Computer Aided Visual and Virtual Environment. When you get your C.A.V.E. at home will you be fully immersive with rubber bullets? If you are near Villanova, stop by and visit Dr. Klassner to the C.A.V.E. being built in the library! We also dig a bit deeper on Alternate Reality Games talking about Cisco’s global sales meeting games. Phaedra also tells us about the three letter acronym’s spy conference game, that was … Continue reading