Episode 114 – Augmented Shazam

The Michaels look at the latest Augmented Reality announcements from DARPA, Apple, and Shazam, so you don’t have to. We look at the new Apple acquisition of MetaIO, DARPA’s gaming initiative for uncovering bugs in code, a website that is helping scientists map neurons within the human brain, and Shazam’s new visual tagging application. We discuss how far Augmented Reality apps have come since 2008, and Yelp’s initial Monocle, and also our favorite wine tracking apps. Show Links: Apple Buys MetaIO DARPA Code Games Shazam AR Game to Map Brain Neurons Cellar Tracker App Brickies App OBDLink Tool Blush For … Continue reading

Episode 113 – Conferences Galore

We welcome back our long lost co-host Phaedra, who has been burning it up as a speaker at whole bunch of conferences lately. Michael M. and Phaedra look at how games are being used to help, influence, and impact the lives of teens (both for good and bad). We discuss citizen advocacy games, social responsibility games, and how in order to win in the game of business we all must win together. Show links: GDC in San Francisco SXSW – Panel – Future of serious games for school East Coast Gamers Conference City of Raleigh’s Digital Connectors Program Switchpoint Conference … Continue reading

Episode 112 – Persistent Personality Profile

It’s May and the co-hosts are all together to talk about gaming internet security. Michael R describes two different approaches to gaming internet security he saw at the recent RSA Conference, and challenges his co-hosts and you the listener to come up ways of improving both of them. We also discuss which games we are playing. Show Links: RSA Conference Mavi Interactive Blizzard Ban’s Cheaters Star Wars Commander Alto’s Adventure Flower Game http://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2015/05/Episode-112-Persistent-Personality-Profile.mp3Podcast: Play in new window | Download (Duration: 32:52 — 22.7MB) | EmbedSubscribe: Apple Podcasts | Spotify | Amazon Music | Android | Podcast Index | Youtube Music … Continue reading

Episode 111 – What does a tweet feel like?

The Michaels are back with another exciting episode of Games At Work dot Biz. We look at the taptic engine design for the upcoming Apple Watch and begin positing what a tweet might feel like. These design considerations of what goes into this question brings us to a discussion on how to design a new experience. How many different ways do you want to feel your notifications? Is a Tweet the same as a SMS, a iMessage notification, or a direct message? Would you want notifications for a specific hashtag? We then extend the discussion to look at a haptic … Continue reading