e476 — The Returns of the Pins

assorted enamel pins including flags, NASA, Pokemon and more.
Photo by Cristina Hernández on Unsplash

Published 11 August 2024

Co-hosts Andy, Michael and Michael start things off with a couple of callbacks to last week’s episode, including Ian Hughes’ reply on exoframes, the Logitech Forever Mouse and the reports of the rate of returns on the Humane AI pin.

Switching then to a story local to Michael, Michael and Andy, the co-hosts talk about the University of North Carolina using Oxford Medical Simulation to teach nursing students in virtual reality.  This reminds Michael M of a rather old iOS game, Surgeon Simulator.

Sticking with the (quasi) medical theme, Andy then shares an experience of one of his recent blog posts going viral Hacker News.  Check out the images in the show notes below to see the detailed graphs.

After sharing Ian’s recent talk at the Chartered Institute for IT and Andy’s upcoming appearance on the TechGrumps podcast, the team turns to Mac hardware and software.

Beginning with NotchNook, and the reported challenges with payment systems, the co-hosts quickly turn to the SuperDrive.  Not surprisingly, all three co-hosts have a SuperDrive, though Michael M doesn’t know where his is.  Michael R shared a note about one of his favorite pieces of software, VinylStudio, which sparks a discussion on what it means to own media in this day and age.  

Wrapping things up this episode are several recommendations – Doom and a couple of intriguing podcasts not called Games at Work.  When We Were Wizards is a podcast dealing with an oral history of Dungeons & Dragons.  Acquired is a podcast that tells the stories and strategies in depth of great companies.

Do you know where Michael M’s SuperDrive is?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Andy’s phone answering glasses – Ray-Ban Smart Meta Glasses

@gamesatwork_biz fyi I can confirm I don’t have lots of exoframes filling up office or shed space 🙂 tempted a few times but maybe when I am a little more frail I might bother. Also the Rabbit R1, got it for that precise reason to see how it felt to have physical object doing AI not just an app, but it also looks great next to the playdate game machine. Annoyingly the roaming sim I put in it didn’t work on holiday (for translations etc) and no way to mess with the mobile settings.

— Epredator (@epredator) 2024-08-06T15:36:44.181Z

The Verge article: Now Logitech says the ‘forever mouse’ was just an idea

Mashable article: Humane AI Pins are being returned at a ridiculous pace

Medical VR

WUNC article: UNC-Chapel Hill gets funding to continue virtual reality pilot for nursing students

Carolina Nursing post: Virtual Reality Simulations Bring Real-World Healthcare Scenarios to the Classroom

Oxford Medical Simulation

Surgeon Simulator

Going Viral

The lost outpost blog post: MNT Pocket Reform: first impressions

July 31 2024 views & visitors
July 31 2024 views & visitors
August 7, 2024 views and visitors
August 7, 2024 views and visitors
Hacker News rankings over time
Hacker News rankings over time

Podcasts & Talks

Techgrumps 3.18

Mac Hardware and Software

iMore article: This MacBook app generated $100,000 in seven days, now Stripe won’t pay up

NotchNook

Games at Work e383: Notchy McNotchface

512 Pixels article: The SuperDrive

VinylStudio by AlpineSoft 

SuperDuper by Shirt Pocket Software

Alfred by Running with Crayons

Kelly Gallagher Sims blog post: Ownership in the Rental Age

I share my screen on Teams all the time, and I think drawing/design apps that want to sample colours outside of their windows with the eyedropper tool also need to use this API, so looks like I’m gonna be seeing this a lot…

Apple have made Mac OS into exactly the thing they made fun of Windows Vista for. After some time, no one is going to be reading these dialogues anyway, people will blindly click on “allow”, effectively working against the intent of better security.
mastodon.online/@9to5Mac/11291

— Tuomas Hämäläinen (@tuomas_h) 2024-08-06T20:49:16.328Z

Co-Host Recommendations

Bethesda post: DOOM + DOOM II Release Notes

When We Were Wizards podcast

Acquired podcast

e475 — Hello, Friend

blue neon light “hello"
Photo by Pablo Gentile on Unsplash

Published 5 August 2024

The co-hosts are back to full strength with Andy, Michael and Michael getting together to talk through the week’s stories.

The cohosts start things off with several examples of telepresence.  The Open-TeleVision project provides for teleoperation of a remote robot using VR headsets like the Meta Quest and Apple Vision Pro. This reminds the team of earlier telepresence examples of an iPad on a mobile platform.  Next is a story about Synchron’s brain implant to allow people to control an Apple Vision Pro.  This sparks a lively conversation among the co-hosts about the relative utility of such control, and also brings in a story about how Apple Vision Pro gestures may be leveraged across iOS, iPadOS and MacOS.

The co-hosts have another lively discussion about the new exoskeleton hiking pants from Arc’Teryx.  This reminds the co-hosts of an earlier episode of AI powered pants.  

Turning to AI, the team digs into a ChatGPT choose your own adventure game, where the user can push against the established guardrails.  This brings up the prior episode’s conversation on Baldur’s Gate, and how the Larian developers “fuel and reward” player creativity.  Then, it’s all about the new AI startup called Friend.  Andy references how a significant amount of the initial funding was consumed by purchasing the friend.com domain name.  The co-hosts take on the thought of how many of the recent AI startups have had a physical instantiation such has Humane’s AI pin, and the Rabbit R1, even though the AI could be supported through existing devices users carry around with them all the time such as their phones and smart watches.  The co-hosts can’t resist the temptation to include other “hello, Friend(s)” references – see the show notes below for some of them.  

Wrapping things up this episode is a treatment on a ‘forever mouse’ from Logitech.  

What is your perfect idea of an AI hardware device?  Would you buy a mouse as a service? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Hardware

Hackaday article: Re-Imagining Telepresence with Humanoid Robots and VR Headsets

Games at Work e270: Virtual Bricks

CNBC article: Neuralink rival Synchron’s brain implant now lets people control Apple’s Vision Pro with their minds

Synchron

Apple Insider article: Apple Vision Pro gestures may spread to the iPhone, iPad, and Mac

The Verge article: Arc’teryx’s new powered pants could make hikers feel 30 pounds lighter

Arc’teryx blog: Arc’teryx and Skip Partner to Introduce Mo/Go(tm): Revolutionizing Mobility With the World’s First Pair of Powered Pants

Games at Work e241: Smarty Pants

AI

Polygon article: We pushed this ChatGPT game to the limits, but playing it the right way is more fun

friend.com 

The Verge article: Your new AI Friend is almost ready to meet you

404 Media article: AI ‘Friend’ Company Spent $1.8 Million and Most of Its Funds on Domain Name

replika.com 

Star Wars Lola (L0-LA59)

Dulcé Sloan’s Hello, Friends!: Stories of Dating, Destiny, and Day Jobs

IMDB Friends TV Series

Ars Technica article: Outsourcing emotion: The horror of Google’s “Dear Sydney” AI ad

The Lost Outpost blog post: Art, and Algorithms vs AI

MIT Technology Review article: A new tool for copyright holders can show if their work is in AI training data

Games at Work e451: Fahrenheit 

Mouse as a Service

The Verge article: Logitech CEO Hanneke Faber wants your next mouse to last forever

Ars Technica article: Logitech has an idea for a “forever mouse” that requires a subscription

The Logitech "forever mouse" thing would be funny if it weren't so horrible.

"All Logitech had to do was keep making solid input devices."

Was there some investor you forgot to ask?

That's the problem. You cannot, in capitalism, just keep doing the same thing forever. The same thing forever is not growth, and therefore, is "death".

There's also the paradox of durable goods. That is, if you make them too well, you discourage repeat business because what's bought doesn't wear out fast enough. So, many companies turn to the oldest means to play capitalism on easy mode:

Rent-seeking.

— “Fedi’s Worst” Film Reviewer (@socketwench) 2024-07-31T16:10:13.654Z

e474 — Scientists With Lasers

Photo by Thomas Bormans on Unsplash

Published 29 July 2024

Michael R and Andy get together to talk through this week’s stories while Michael M is away. 

The cohosts start things off with a discussion on scientific discoveries stemming from tiny backpacks placed on giant (relatively) hummingbirds.  Continuing the flying theme, next up is an article dealing with a drone that may well fly ‘forever’.  Then a couple of stories about robotic dogs used cleaning and clearing obstacles.  

Next up in this science-themed episode is a treatment on lasers and mathematics.  NASA uses lasers for communicating with the international space station.  An older Games at Work episode references the “sharks with lasers” from Austin Powers.  And then a discussion on USA Swimming using mathematics to improve the Olympic swimming team’s performance.  The team also dives into Bonnie Tsui’s book Why We Swim.

Rounding out this episode are points about Google’s use of reCAPTCHA and releasing VR source code.

What robots have caught your attention recently?  Any other intriguing uses for lasers?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Robotics

BBC Wildlife Magazine article: Mini backpacks on giant hummingbirds? Wacky scientific experiment leads to two astonishing discoveries

BBC Wildlife Magazine article: Secrets Revealed by Bird ‘Backpacks’

The Register article: Chinese researchers create four-gram drone that might fly forever

404 Media article: DHS Has a DoS Robot to Disable Internet of Things ‘Booby Traps’ Inside Homes

Electronic Frontier Foundation post: EFF Awards 2024

New Atlas article: Watch: Vacuum-footed robot dog cleans up the beach

Lasers and Mathematics

The Verge article: NASA fired its space lasers to communicate with the ISS

Games at Work e164: Addictive AR

The Atlantic article: USA Swimming Has a Secret Weapon: Linear Algebra

Why We Swim by Bonnie Tsui

Swim Swam article: “Why We Swim”: A Review of Award-Winning Author Bonnie Tsui’s Book

Google

The Register article: Forget security – Google’s reCAPTCHA v2 is exploiting users for profit

hackster.io article: Google Drops Its Blocks VR Building Project — But Releases the Source Code to All

Gaming Exploits & Creativity

PC Gamer article: Baldur’s Gate 3 dev says it’s Larian’s philosophy to ‘fuel and reward’ player creativity: ‘They found a way to exploit the game, let them have it, it’s awesome’

e473 — Powerball

Number 13 billiard ball on an orange background
Photo by Atypeek Dgn: https://www.pexels.com/photo/billiard-ball-on-bright-orange-surface-5986316/

Published 22 July 2024

Michael R and Andy get together to talk through this week’s stories while Michael M is away. 

The cohosts start things off with a discussion on The Sphere, the Las Vegas landmark which uses 1.23 million LED ‘pucks’ to put on an impressive video display powered by 150 NVidia GPUs according to the Hackaday article.  Interested in seeing Dead & Company in this immersive experience?  Check out the show notes and make your plans before August 10th.  

After a discussion on OpenELM, the pair turn their attention to OpenSCAD and a conversation on how to tame that under desk tangle of cords with an open source solution called Underware.  

Next up, a conversation on floppy disks still in productive use as well as a Windows emulator for iPhone, iPad and Apple Vision Pro devices.

Wrapping up the episode are conversations about other podcasts.  Are there other podcasts beyond Games at Work?  Apparently so.  An interview with the “What If?” app creator is followed by the science of board games, with an intriguing factoid: that drunkeness helps you reach nirvana.  At least in one particular chutes and ladders style game.

What strange rules or gameplay quirk have you exploited in a board game to help you win?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Power and Resources

Hackaday article:  Las Vegas’ Sphere: Powered by NVidia GPUs and With an Impressive Power Bill

The Sphere

Games at Work e399: It’s CES Week

AI

9 to 5 Mac:  Apple says its OpenELM model doesn’t power Apple Intelligence amid YouTube controversy

OpenELM on Hugging Face

3D Printed Organization

Hands on Katie: Underwear

Wikipedia article: OpenSCAD

Old Stuff

Ars Technica article: German Navy still uses 8-inch floppy disks, working on emulating a replacement

ByteCellar article:  A Look at the Short-Lived 3-Inch Compact Floppy Disk

The Verge article:  After initially rejecting it, Apple has approved the first PC emulator for iOS

UTM SE: Retro PC Emulator

Non Games At Work Podcast episodes

Upgrade e521: I Can Get Pineapple Into Anything

The Infinite Monkey Cage: Science of Board Games – Jess Fostekew, Marcus du Sautoy and Dave Neale

Nathan W. Pyle post