Episode 169 – Virtual Surgery & Artificial Black Boxes

Michael and Michael take a spin from the physical to the virtual, starting with an article by Scotty Allen, describing how he constructed an iPhone 6s entirely from parts he bought in markets in China.  Moving into the virtual space, the pair discuss the merits and benefits of a syringe with haptic feedback to help surgeons learn the amount of pressure needed to inject a patient, in what appeared to be way too close to reality.  Squeamishness aside, this use case is particularly well suited to the virtual reality training space, as it combines visual and physical feedback, developing the appropriate muscle memory needed to perform the surgery successfully.

Rounding out this episode, Michael and Michael talk about the importance of transparency in artificial intelligence algorithms, particularly for audibility.  As machine learning allows for enhancements to decision making, blockchain recording of the decisions can provide the benefit of how the AI made the decisions it did at the time it made those decisions.  A fascinating potential blend of these technologies.

Hope you enjoy!

selected links 

Strange Parts: How I Made My Own iPhone – in China! — https://strangeparts.com/how-i-made-my-own-iphone-in-china/

New Scientist: Virtual syringe lets surgeons practice piercing skin and muscle — https://www.newscientist.com/article/2127828-virtual-syringe-lets-surgeons-practise-piercing-skin-and-muscle/

MIT Technology Review: The Financial World Wants to Open AI’s Black Boxes — https://www.technologyreview.com/s/604122/the-financial-world-wants-to-open-ais-black-boxes/

Games we’re playing

Bacon Escape — https://itunes.apple.com/us/app/bacon-escape/id1199364353?mt=8

Shooty Skies — https://shootyskies.com

Episode 168 – Reboot vs Repeat

Nostalgia isn’t what it used to be.   Michael and Michael discuss the difference between reboots and repeats using movies such as the Matrix and Aliens, as well as in the gaming world such as Leisure Suit Larry and the Nimblebit games.  The review of Thimbeweed Park serves as a tremendous launch point for this conversation.

Rounding out the show, the team talks about the recent innovation from Adidas, shoes made from bioengineered spider silk.  3D printing remains a hot topic with both of them, as evidenced by Michael R’s recent creation, a sausage roll prop used for the Durham Savoyard’s recent Gilbert & Sullivan production of The Grand Duke.

selected links 

Ars Technica article : Thimbleweed Park review: Nostalgic to a fault — https://arstechnica.com/gaming/2017/04/thimbleweed-park-review-nostalgic-to-a-fault/

Daria creator imagines what the cast looks like 20 years later — https://consequenceofsound.net/2017/04/daria-creator-imagines-what-the-cast-looks-like-20-years-later/

Leisure Suit Larry — https://en.wikipedia.org/wiki/Leisure_Suit_Larry

Ultima — https://en.wikipedia.org/wiki/Ultima_%28series%29

Nimblebit games — http://nimblebit.com

Nimblebit’s Bit City — https://itunes.apple.com/us/app/bit-city/id914343148?mt=8

Wired UK article : These lightweight adidas shoes are made from spider silk grown in a lab — https://www.wired.co.uk/article/adidas-futurecraft-biofabric-shoes

Durham Savoyards — http://durhamsavoyards.org

Grand Duke 2014 – 02, Opening Chorus, Sausage-roll song — https://www.youtube.com/watch?v=ZCDPIc8Yyvw

Episode 167 – Robotic Physics

 

Michael and Michael start this episode with big robots.  As in extra huge robots.  Like Mecha-sized robots.  The articulation of the robot Jeff Bezos piloted was reminiscent of the one that the character Eileen Ripley piloted in the Aliens movies (see video above).  Michael R was also reminded of the NASA Valkyrie robot, and it’s mission to go to Mars ahead of humans to set up the environment for human habitation.  Walking on two legs, and being roughly human-sized, the form factor is well suited to ensuring that the habitat structure such robots would build would be on the appropriate scale and work for the humans to follow.

The team also looks at a few learning games, starting with Big Bang Legends, which teaches the players about particle physics, and uses a SaaS subscription method the game company Lightneer calls “Learn to Play” that replaces video ads with a monthly fee.  This game reminded Michael M of DragonBox, a game that his kids really enjoyed that taught them algebraic skills while they weren’t really looking.

Michael R gave a shot at compiling the ported Pokemon Yellow Game Boy game to Apple Watch, but did not succeed during the recording session — will be interesting to see how it goes!

Rounding out the show, and just as Michael R predicted in the last episode, Michael M has been playing the new Nimblebit Bit City game, and, again, just as Michael R predicted, has been crushing it.

selected links 

PC Mag article: Jeff Bezos Pilots a Giant Robot — http://www.pcmag.com/news/352476/jeff-bezos-pilots-a-giant-robot

TechCrunch article: In a Massachusetts warehouse, NASA’s Valkyrie robot helps lay the groundwork for Mars settlements — https://techcrunch.com/2017/03/18/nasa-valkyrie-robot/

NASA’s Valkyrie robot — https://www.nasa.gov/feature/valkyrie/

Mecha — https://en.wikipedia.org/wiki/Mecha

Robotech — https://en.wikipedia.org/wiki/Macross

Mashable article: This game is teaching particle physics to five-year-olds — http://mashable.com/2017/03/23/big-bang-legends/

Big Bang Legends — http://www.bigbanglegends.com

DragonBox — http://dragonboxapp.com

Making Giovanni, a Game Boy Emulator for the Apple Watch — http://gabrieloc.com/2017/03/21/GIOVANNI.html

Nimblebit’s Bit City — https://itunes.apple.com/us/app/bit-city/id914343148?mt=8

Episode 166 – Interactive Interaction

Episode 166 – Interactive Interaction

Teachers Breaks the Code


Interesting news this week about two new interactions for people in AR – Voice and Tilts. So our co-hosts Michael R. and Phaedra looking a bit further to see what it may all mean. But first we start off with a look at the teacher who solved Adobe’s Semaphore challenge. We continue looking at AR, VR and voice input and how this may play out as the future for human-computer interaction.

Speaking of computer interaction, we talk some TV with quick discussions on both Black Mirror and Humans. If you haven’t seen either of these shows, stop what you are doing and go – right now – watch some TV! This gets us thinking about Kurzweil’s talk at South by Southwest. Will AI’s have rights? If you upload your brain, is it you? Or is it a new consciousness with separate rights? Think about it for a while…

And while you’re at it, go and drop us a review over at iTunes, we’d love to hear from you!

Show Links:
Math Teacher Cracks Adobe’s Semaphore code: http://www.mercurynews.com/2017/03/13/adobe-semaphore-code-cracked-by-tennessee-high-school-teacher/

Tilt gesture control: https://techcrunch.com/2017/03/17/tilt-gesture-keyboard-could-hold-promise-for-typing-in-vr/
Surgeon Simulator: http://www.surgeonsim.com/

Amazon Alexa on your iPhone: http://fortune.com/2017/03/16/amazon-alexa-iphone/

Black Mirror: http://www.channel4.com/programmes/black-mirror/episode-guide/
Humans: http://www.amc.com/shows/humans

Kurzweil at SXSW: https://www.facebook.com/SXSWFestival/videos/10154414699178994/

What we are playing:
Michael R. – Bit City: http://www.gamezebo.com/2017/03/16/bit-city-review-best-of-both-worlds/
Phaedra – Lara Croft and the Guardian of Light – https://www.playstation.com/en-us/games/lara-croft-and-the-guardian-of-light-ps3/