Episode 140 – Pokemon and Bullies

This week’s show features our co-hosts Phaedra and Michael R. who get to have some fun looking at the latest AR app, all about Pokemon! Have you collected them all? We also look at the report from Riot Games (makers of League of Legends) and their employee assessment on toxicity in the work place. Does your online gaming behavior translate to your behavior at work? There appears to be a correlation.

Michael ends the show with a really quick review of Warcraft! The Movie!!! Let’s just say – go see it!

Show Links:
iPhone/Android Pokemon Go
Pokemon Go Hands On
Gamasutra article on Toxicity in the Workplace
Riot Games Assessing Toxicity at work

Episode 139 – It’s All About The Rings Baby!

This week Michael and Michael look at another example of NFC Rings, this time by Visa for the athletes of the 2016 Olympics. We also investigate a new way to combine AR and VR with Occipital’s new purchase. And talk about a few of our new games we are playing. Check it out!

Show Links
Visa’s Olympic NFC Rings
Occipital buys Replica Labs
Magic Leap
The World’s most secretive startup

Games we are playing:
Star Trek – Timelines
Shark Evolution

Episode 138 – Commitment Rings


The Michael’s look at the Internet of Things thru NFC based Commitment Rings, trying to decide if it would really provide the value that the site claims. Would you be able to keep your partner from watching your favorite show, before you? Can we tie it to blockchain (short answer – NO!). Can you use this for secure transaction? What about restaurant use cases? Then we switch to BTLE as a potential solution… ultimately we think thru interesting use cases… would love to hear your ideas. Michael M. then transitions to his recent experience using Square as a vendor… have you accepted cash via square yet?
Michael R. then takes us thru his experiences at MoogFest…Check out his wrap up over here. After 30 years, Michael also learns to say Moog (Think Vogue) not Moog (Moo GH). We look at cool tools like the Artiphon and the Brother From Another Mother – BFAM. And some really great music by Silver Apples (Check out the embedded video above.

Finally we wrap up with a few games.. and Michael R. get’s hooked on Michael M’s recommendation of Exploding Kittens!

Show Links:
Commitment Rings
NFC Ring KickStarter
CityBBQ
Square
MoogFest – Durham
MoogFest – Wrap-Up
Brother From Another Mother
Artiphon
Max-MSP
Sliver Apples
Slither – IO
Exploding Kittens

Episode 137 – Augmented Reality in the Boardroom & Beyond

Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016.

Microsoft’s Hololens NFL of the future —

Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future.

Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and made the connection for how the Microsoft Hololens product could make the collaboration even greater with augmented reality — not just for business applications, but also for medical scenaros, where a specialist could ‘beam into’ the operating theater, and highlight what needed to be done for the surgeons in the room.

We hope you enjoy the show!

Selected Links

War of Mine by 11 bit studios — http://www.11bitstudios.com/games/16/this-war-of-mine

SapphireNow — http://events.sap.com/sapphirenow/en/home

Knowledge Workspace (play at 1:26:00 mark) — http://tinyurl.com/zx5blzq

IMG_5400  IMG_5399
Digital Boardroom — (play at 38:51 mark) — http://tinyurl.com/h6zgbj6

IMG_5347 IMG_5348

Virtual Reality & the Digital Boardroom — http://blog-sap.com/analytics/2016/05/16/check-out-the-sap-digital-boardroom-and-virtual-reality-experience-at-sapphirenow/

Washington Post “Why virtual reality won’t transform sports viewing” — https://www.washingtonpost.com/news/innovations/wp/2016/05/16/why-virtual-reality-wont-transform-sports-viewing/