Episode 125 – Procedural Worlds

Neil DeGrasse Tyson

Neil DeGrasse Tyson


Michael and Michael are back again to talk about some cool gaming tech which is being put to work. We talk about creating new worlds with procedures.. We talk about taking a very old idea and adding a new UI to it.. and we go back to star stuff with Neil DeGrasse Tyson.

Show Links:
No Man’s Sky – Amazing Procedural World Game – coming soon!
Spore
Sid Meier’s Alpha Centauri
Minecraft
Raph Koster’s Laws of World Design
Project SoLu
Google Chromebook
Neil DeGrasse Tyson

What are you playing:
Michael R – Emotiv Insight App – Apple and Android
Michael M – Shooty Skies (from the makers of crossy roads)

Episode 124 – Shuffling Paper

Michael M. and Phaedra B. have an exciting show about interruptions, and the cost of those interruptions. We learn that there are many different ways of trying to manage this world of constant interrupts. What about a constant interruption to remind you to change your behavior and improve your blood pressure?

What is your best way of dealing with interruption? Is there an optimal time to interrupt bad behavior?

Show Links:
The cost of Interruptions
American Psychological Association – Interruption analysis
Using index cards for task switching
Using Texting to reduce blood pressure
mHeatlh Conference
TextExpander version 5

Games we are playing
Phaedra – Up to eyeballs in Medical Minecraft
Michael M – Star Wars Uprising

Episode 123 – Virtual Star Wars

The Michael’s decide to have a bit of fun looking at Virtual Reality, Augmented Reality and Star Wars. How could you go wrong? Listen to this week’s show to find out.

Show Links
Landing Elon Musk’s Rocket
Why Build a Virtual World
Pluto Atmosphere
Rock Powered Kicks – EA supports Women in FIFA 2016 Game
Third life?
Virtual Michael
Star Wars Uprising
Goodbye Lenin
No longer available – Peace App

Episode 122 – Motivational Design

Innov8

Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia.  Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking.  Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact.

As you pass through the rabbit hole, and into the game, you learn something new.

We hope you enjoy this episode!

Selected links

SimTecT conferencehttp://www.simtect.com.au
SimTecT speakers, with Phaedra on the top rowhttp://simtect.com.au/speakers
Phaedra’s Master Class on Gamificationhttp://simtect.com.au/master-class–phaedra-boinodiris-
Coleco Head to Head Footballhttp://www.ebay.com/sch/items/?_nkw=coleco+football&_sacat=&_ex_kw=&_mPrRngCbx=1&_udlo=&_udhi=&_sop=12&_fpos=&_fspt=1&_sadis=&LH_CAds=&rmvSB=true 
Switchpoint conference in Saxapahaw, NChttp://event.switchpointideas.com
Pokemon Go — http://www.pokemon.com/us/pokemon-video-games/pokemon-go/