Episode 156 – AI for All

For what may be the final Games At Work recording of 2016, Michael and Michael get ready to welcome our new robotic overlords in all the ways they may arrive. First off, the co-hosts marvel at how Google Translate has made dramatic improvements through the rewrite completed in a mere nine months, turbocharging the understanding of language, and making the automatic translation of text and full sites even more powerful. Michael R has even set up our own website to use the service to translate Games At Work into a language of your choosing. Unfortunately, Klingon and Pirate are not … Continue reading

Episode 151 – Continual Learning

Michael welcomes back our co-host Phaedra after a long drought. We look at how experience needs continual education to drive long term value. We look at how old school learning models are being challenged, with new approaches and by artificial intelligence. And we look at how Elon Musk is trying to drive AI with his hiring practices at Open AI. Show Links: Experience is worth less than you think. Phaedra’s blog post UNC World View Google is flagging harassment via AI OpenAI, Elon Musk’s plan for AI http://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2016/10/Episode-151-Continual-Learning.mp3Podcast: Play in new window | Download (36.8MB) | EmbedSubscribe: Apple Podcasts | … Continue reading

Episode 147 – Selfies for Safety

It’s all about autos, safety, bricks, and music generated by AI. We muse whose music would like to hear more of if computers could write the songs, how about some new Punk!?! We review Tesla’s new update on autopilot mode. Are you comfortable with over the air updates for your car? Have you scanned your favorite book yet? What’s your favorite Nintendo game? Would you fly your Legos? All this and more on this week’s episode of Games At Work dot Biz! Show Links: Uber is using selfies for security AI Writes a new Beatles song Keep your hands on … Continue reading

Episode 116 – Monster Bash

This week we are especially delighted to have two special guests on the show, Eric Mertens from Galois, Inc.  and Aaron Camerata from voidALPHA to share their insight and experience on the Verigames project with DARPA over that past couple of years. Aaron does a fantastic job explaining how playing the game Monster Proof helps improve code quality by players playing the game in his recent blog post “Games…for Science!”  http://voidalpha.com/blog/ce6a4/monster-proof—how-it-works . The concept here is pretty simple — can crowdsourced players playing a game perform formal verification / code testing faster and more cost-effectively than testers following the traditional development … Continue reading