Episode 199 – Augmented GDPR Reality

Events have conspired against the co-hosts getting together recently, yet, Michael and Michael have doubled-down on their schedules to ensure the recording and publication of this episode for the US holiday weekend.  Michael R starts us off, sharing his experiences at the recently concluded Moogfest in Durham, which was an edu-staycation for him to experience new ideas in music, art and technology close to home.   Maps abound in this week’s episode of Games at Work!  Starting with Google’s augmented reality experience with Google Maps, featuring a cute fox animation, that causes the co-hosts to wonder what the fox might … Continue reading

Episode 187 – Bionic Eye

On an unseasonably warm Friday, Michael & Michael get together to discuss a sports to business application of virtual reality, that of training retail store employees to prepare for the oncoming rush of bargain hunters on Black Friday instead of the rush of oncoming defensive backs. A favorite topic of ours — augmented reality use methods — resurfaces in this episode, this time prompted by the recent Apple acquisition of a Canadian AR company called VRVANA, which leads to a conversation about miniaturization of this technology, ultimately embedding into bionic contact lenses, or even a potential direct optic nerve connection.  … Continue reading

Episode 136 – So Lo

Welcome listeners! This weeks show is short and sweet. Due to uncontrollable events, we have a short solo show with our Co-Host and Co-Founder – Michael R. Somehow the entire month of April slipped by without our team being able to get together, and after a couple last minute, unforeseen events occurred, we decided to put together a short show about some of the cool links we’ve gotten in our Twitter feed over at GamesAtWork_Biz. So enjoy the abbreviated show, and drop us your feedback. We’d love to hear from you. Show Links Now available on the Google Play Store … Continue reading

Episode 111 – What does a tweet feel like?

The Michaels are back with another exciting episode of Games At Work dot Biz. We look at the taptic engine design for the upcoming Apple Watch and begin positing what a tweet might feel like. These design considerations of what goes into this question brings us to a discussion on how to design a new experience. How many different ways do you want to feel your notifications? Is a Tweet the same as a SMS, a iMessage notification, or a direct message? Would you want notifications for a specific hashtag? We then extend the discussion to look at a haptic … Continue reading