Episode 161 – Virtual Audio Reality

We will control the horizontal. We will control the vertical. — intro from the 1960s US television show, The Outer Limits We will control the audio. After many episodes discussing virtual reality and augmented reality, Michael and Michael place their focus for this show on the auditory. Not just 3D sound, but positional sound — location based sound. Sound that makes you look. The binaural sound demo from the BBC starts off the conversation (be sure to have your headphones or earbuds at the ready for this), demonstrating how audio engineers crafted a head that looks like a villager from … Continue reading

Episode 85 – SoundScapes

This week we welcome the “Jamie and Adam Savage of Audio” – Scott Looney and Steve Horowitz from the Game Audio Institute to the show. We discuss the importance of sound in game design, as well as have a ton of fun talking the technology of sound. Your co-hosts Sandy Kearney, Michael Martine, and Michael Rowe all chime in on how sound influences the experience of games and learning (We miss you Phaedra!). We also discuss some of the games we are playing. Sandy takes us into the CAVE at Villanova to discuss how sound impacts our emotional impact in … Continue reading