Episode 149 – AR Through the Looking Glass

Augmented Reality features prominently in this episode where Michael and Michael explore a number of new and existing technologies, and how they may work together in an interconnected world to create new experiences for the people who use them. This show starts with a true 3D display called Volume, announced by LookingGlassFactory.com which has an aquarium-like display with true color and millions of pixels to render a three dimensional holographic display that can be experienced without any kind of headgear. A Buzzfeed article adds more clarity on the potential that Apple sees with AR, and both Michael and Michael explore … Continue reading

Episode 148 – Painting with Digital and Physical Ink

In this episode, Michael and Michael struggle with the pronunciation of the Nissan Qashqai which features prominently as a recently completed work of 3Doodler art — a life sized vehicle that took 800 hours to craft. Moving to the digital realm, they discuss Google’s experiment with digital collaboration called Tilt Brush which allows multiple people to create & paint together in real time. The intersection between the digital and physical realms becomes even more tangible with the hospitality industry adoption of wearable devices to improve customer service, and an interesting sidebar on how blockchain can provide an even deeper engagement … Continue reading

Episode 137 – Augmented Reality in the Boardroom & Beyond

Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016. Microsoft’s Hololens NFL of the future — Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future. Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and … Continue reading

Episode 86 – App Granularity & Gamification

Sandy, Phaedra and Michael R. are traveling, on vacation or otherwise engaged in important work, so Michael M. takes a shot at a solo show to explore some thinking on how a number of major apps are breaking down their function into smaller bite sized bits and deploying them as individual apps. Examples of this are FourSquare, with its Swarm app, Facebook, with the Messenger app, alongside some of the recent acquisitions like Instragam and WhatsApp. Linking to the Gamification theme of this podcast, Michael muses on how this application functionality breakdown allows for smaller component pieces of functionality can … Continue reading