Comments Off on Episode 320 — Artificial Oblique Hums
Space, the current frontier, AirTags, AI convolutional networks improving game photorealism, explosive hypersonic propulsion, the Infinite Improbability Drive and a bevy of games. Continue reading →
Comments Off on Episode 26 – Business Process Management and Immortality
Phaedra and Michael M, missing Michael R, have a very rare in person walk through memory lane conversation on how the Innov8 game was used to help explain Business Process Modeling, and how rapidly it was adopted buy universities all over the world. Such repurposing first person shooter and then later real time strategy game engines in support of marketing and understanding BPM was highly successful in many ways. Phaedra expanded on the subject by commenting that now, such process optimization games are being used to help expose the optimized new processes as a byproduct of gameplay, by how the … Continue reading →