Transparency in wood, scientific paper retractions, and smart tv privacy policies. VR stories on mobile Second Life, Xbox Cloud Gaming on Meta Quest. NASA’s Dragonfly. Continue reading →
Starting off on a Valentine’s Day theme, the co-hosts talk about a Ford survey of 1,000 US adults that found that 75% are more likely to date someone if they own an EV. Switching gears to the intersection of global events and tech conferences, Michael and Michael talk about the impact of the coronavirus, now named COVID-19 on conferences such as Mobile World Congress. At the time of the recording, some major corporations were pulling out of the conference, but the conference was still scheduled to take place. That changed on February 12th with the announcement that MWC would be … Continue reading →
Comments Off on Episode 53 – Mad (Wo)Men and MOOCs
Phaedra and Michael M talk about reaching people in different ways — through advertising, in game purchases, marketing, and education. Establishing relationships between organizations and people, whether from a brand to a person, a game to a player, and an instructor to a student are all changing and scaling up. Phaedra and Michael discuss how that specifications for all courseware should be structured so that anything could be plugged into a MOOC (Massively Open Online Course). Imagine what could be — mobile, social learning, in-course purchases, power ups, gamification, audio, video, and even more! We are just delighted to have had … Continue reading →