Comments Off on Episode 312 — Non-Fungible Token Slugs
chock full of robots, books, movies and non-fungible memories, slugs & tokens. 3D home printing, PalmOS Twitter app, biological regeneration Continue reading →
Robots and cosmetics loom large in this week’s episode of Games at Work, just not at the same time! Beginning with a pair of life-like robots, Michael and Michael take a look at a tortoise that is designed from the ground up to provide robot-to-human feedback on how to interact with it, turning red, and even withdrawing its head under its shell when children bang on its shell, and alternately dancing a bit when the children pet it. Another robot is designed by MIT’s CSAIL team for undersea adventure — swimming naturally as other fish do, which can allow it … Continue reading →
Another exciting episode!!! With the Michael M. and Michael R. as we think thru two interesting games. The first being a new website to proposes to teach you how to program in Python using game mechanics… and then second is a bit of brain storming around the kid (or cat) wrangling game using connected devices and sensors! Do you think that game is worth it? What are the right incentives? Would it have the desired outcomes? Can you help improve our game? If so, drop us a comment down below, or tweet to us at @GamesAtWork_Biz . Show Links: Python … Continue reading →