This week co-host Michael R. welcomes back long time friend of the show – Andy Piper. Michael shares his excitement and experiences from Apple’s WWDC conference – including all the other conferences that pop up around WWDC. We then dive in work that Porsche is doing leveraging AR. We also talk briefly about Amazon and the AR (audio reality App) that allows you to experience Skyrim on your Alexa. We look at machine learning via an innovative website called Lobe. And then wrap up the show with a look at how AI is leveraging video games to “learn”. Co-host Michael … Continue reading →
Episode 71, Grinding at Work was recorded Friday the 3rd of January 2014 — Happy New Year! Phaedra, Michael and Michael start the new year off with a bang, sharing the games that they’ve been playing over the holidays, discussing the Virtuix Omni 360 degree treadmill device, and exploring how grinding gaming experiences may lend themselves to improved customer and employee engagement. A very interesting gamification idea emerges for how Kinect-like devices could provide biofeedback to call center employees to help them stay “in the zone” and be as effective as possible. Have a listen! Selected show links: Games we’re … Continue reading →
Comments Off on Episode 33 – Podcasters Make Bad Spellers – Verbally
We are back! Phaedra and the Michael’s are back for an exciting episode of games at work, and this week it’s all about pixelated pavlovian responses – and we don’t mention Waze once!. Michael get’s us all to play a few simple games to make a point about pavlovian responses. We start with the cute kitten in Rescue Rush – where you leverage local maps to help rescue animals. And once again, Michael M. shows that while he loves playing the game, he refuses to help the developers by making the obligatory in app purchase. Or is he just showing … Continue reading →