Episode 227 – Video Killed the Audio Star

audio and video gear

A collection of video, audio and security/privacy stories including Microsoft’s Xbox Adaptive Controller, Audible’s choose your own adventures, Facebook advertising transparency, Skype background blurring, GDPR and even a Raspberry Pi store. Continue reading

Episode 165 – Virtual Math

Phaedra, Michael and Michael get together to discuss some very interesting articles, kicking things off with how 3D pictures are used to explain mathematical concepts in a new pictorial language called Quon.  The paper explaining the concept dives into quantum concepts, including teleportation, topological algebra and Bloch spheres, quickly reaching the mathematical limits of the trio. A Fast Company article on how the Knight Foundation and Google are providing jump start grants to journalists to engage with virtual reality connects with the team, and one of the CNN 3D videos prompts Michael R to share a story about how he … Continue reading

Episode 161 – Virtual Audio Reality

We will control the horizontal. We will control the vertical. — intro from the 1960s US television show, The Outer Limits We will control the audio. After many episodes discussing virtual reality and augmented reality, Michael and Michael place their focus for this show on the auditory. Not just 3D sound, but positional sound — location based sound. Sound that makes you look. The binaural sound demo from the BBC starts off the conversation (be sure to have your headphones or earbuds at the ready for this), demonstrating how audio engineers crafted a head that looks like a villager from … Continue reading

Episode 158 – 2017 Kickoff

We kick off 2017 with a short show.  Michael M. and Phaedra discuss an augmented reality app launched in conjunction with the recently released movie “Hidden Figures”, review Smart Canes and have a lively discussion about the challenges surrounding video capture and the importance of thorough testing from the Kotaku article — a good reminder for everyone involved in technology development. The augmented reality app (App Store — Google Play) has the user go to specific geographic locations, such as on the University of North Carolina campus to unlock content related to the stories and accomplishments of STEM leaders.  Michael gave this a try, and the … Continue reading