Episode 80 – ExtraLife!

Phaedra and Michael R. Talk about Facebook’s acquisition of Oculus VR, and what it may mean for gaming. We also speculate on what Facebook may do with this new technology, as well as what other players may be in the game worth watching. Michael discusses his experience with the Glyph at MacWorld this year. And while Michael get’s a number wrong, how much has been invested in Oculus already, we correct it in the links below.We then look at Prediction markets and if the wisdom of crowds is actually smarter than the CIA?

We end the show with a few quick interviews with the team at Extra-Life.org. Check them out!

Show Links:
Occulus Rift Acquired by Facebook
Occulus VR Investment to date
Avegant
Glyph
Sony VR Headset
Smarter than a CIA Agent?
Prediction Markets
Wisdom of Crowds
Chore-inator for kids
BabiIs
Age of Context – by Robert Scobble and Shae Israel
Extra-Life – Gaming to help Kids
Michael’s Day by Day Account of MacWorld
Day 1
Day 2
Day 3

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Episode 79 – Insert Witty Title Here

2014-03-23-9f3f51b5– by Foxtrot
The Michaels are back this week, even though the day jobs are catching us all and consuming more and more time. We are feeling it in our reduction of gaming that we can do – so we followup on last week’s blog post on games Michael R. is no longer playing. During the course of our discussion, Michael M. decides that he too should post a blog post on the games that he is no longer play too. What is the tipping point that makes a game no longer fun? Should a game for work be fun, or just engaging? Speaking of engagement, we then look at how the NCAA drives more engagement into the game of basketball during March Madness. Including the crazy new contest with Warren Buffet and Quicken Loans “Perfect Bracket” game. Does basketball really need more engagement (Michael R)? Can basketball get more engagement (Michael M)?

Michael R. doesn’t really think that quarter end and tournament brackets don’t align very well, due to the winner take all / win lose situation that tournaments promote verses the quarter end drive to ship products. Michael M. looks at how this is true for traditional periodic events, however, when there is a major event (non-repeating) there are good opportunities to use a tournament push. We also look at the various different motivational / reward systems which make the most sense for the appropriate business event. When do you like to play the Grinding games verses the Big Event games? Which aligns best to your work environment? We would love to hear from you on the games that engage you the most.

Show Links:
Games I am no longer playing
World Of Warcraft – Time Travel Expansion
Time Travel Games
Nest Smoke Alarm
Systems of Engagement
The Last Perfect Bracket Fails
Hannover Messe:Industrial Automation, Energy, Industrial Supply Chain and more Conference
MacWorld Expo

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Episode 35 — Pirates of Pizzazz

Spanning the globe to bring you the constant variety of sport.  The thrill of choose your own adventure, and the agony of crafting for hour upon hour.  The human drama of gaming competition.  This is Games at Work’s Wide Virtual World of Games.

For the first time in a long while, the co-hosts are all together virtually, while physically in Raleigh, North Carolina, San Francisco, California, and Budapest, Hungary.  Michael M, inspired by an @ibogost tweet, spent 15 minutes (and it shows!) to create the Games at Work Podcast Game using Twine, and walks Michael and Phaedra through one of the branches.  You can play the game yourself!

The team talks about Minecraft — it’s got a crafting part, it’s got a mining part, it’s got a farming part, it’s got an electrical engineering part and oh, so much more.  With the generation playing Minecraft and other such building games that are focused on the player’s imagination,  rather than the game designer’s / author’s imagination, Michael R observes that today’s creativity and content will place new demands on the appropriate laws governing the technology.  Phaedra brings up the similarities to Lego, and after the recording was long over, Michael M learned a little more about Youth Digital Studios for app and game design classes for kids in Durham and elsewhere.

Michael R was looking forward to Fred Armisen’s talk on the use of technology and the creative process at Macworld.

Michael R is practicing for his role with Durham Savoyards, celebrating their 50th anniversary with their production of Gilbert & Sullivan’s The Pirates of Penzance March 14-17 and 22-24th.

Phaedra is excited about the upcoming East Coast Game Conference April 24-25 at the Raleigh Convention Center.

This episode was brought to you by the letters X,Y, ZZ and Y.  Was one smart dressed, rockin’ recording, this was…

Show links:

Twine — http://gimcrackd.com/etc/src/
Lost Treasures of Infocom — https://itunes.apple.com/us/app/lost-treasures-of-infocom/id577626745?mt=8
Minecraft — http://minecraft.net
Twitcraft on TWiT — http://mc.twit.tv
Tekkit Minecraft Mod — http://www.technicpack.net/tekkit/
Rube Goldberg — http://www.rubegoldberg.com
Minecraft computer built using Minecraft — http://www.geekosystem.com/minecraft-16-bit-computer/
Minecraft on iOS — https://itunes.apple.com/en/app/minecraft-pocket-edition/id479516143
Eden — https://itunes.apple.com/us/app/eden-world-builder/id405743220?mt=8&ign-mpt=uo%3D2
Lego — http://www.lego.com/
Lego Mindstorm — http://mindstorms.lego.com/en-us/Default.aspx
Futurehunting — will.i.am and Brian David Johnson — http://www.macworldiworld.com/special-events/futurehunting/
Macworld/iWorld — http://www.macworldiworld.com
Michael Rowe blog — http://triangleappshow.com/2013/02/final-day-future-visions/
Crazytalk for Mac at the show — http://www.reallusion.com/crazytalk/
Durham Savoyards — http://www.durhamsavoyards.org
East Coast Gamers Conference — http://www.ecgconf.com

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