Episode 102 – I’ve got Plastisity

New GamesAtWork.BiZ Recording Studio

New GamesAtWork.BiZ Recording Studio


Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the appropriate way of doing this. You can just use “blanket approaches” to gamifiction, you need to identify the correct success metrics, and build your game around ensuring the appropriate behavior and outcomes.

We end the episode with a discussion on how different generations engage with same game. Do you play games with your kids, or parents? Do you enjoy it in the same way? Do you enjoy watching others play games more than playing the game yourself?

Show Links:
Digital Games Year in review
Maple Story
World of Warcraft competes in a freemium world
Lord of the Rings Online goes Free to Play
Star Wars the Old Republic goes Free to Play
Why Gamification is failing in Healthcare
Amazon buys Twitch TV

Games we are playing:
Michael M. – Disco Zoo, Crossy Road, and Game Dev Story
Phaedra – Portal 2, Checkers, Chess, and Words with Strangers
Michael R. – Space Age

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Episode 52 – Swapping your Battery in 90 Seconds

While many people are taking the day off in the U.S. to recover from all the sounds of the fireworks, the Michael’s take the time to check out some new glasses which you can wear via your iPad.

We then look at how a blog post by Ramin Shokrizade over at Gamasutra, where he discusses the tips and tricks that Free to Play game designers use to get money from players. We decide it would be put to much better use if we can take these techniques and use them to help business and employees improve their skills and efficiencies. Can you identify who will use a game for the best outcome verses those who may just be using it to pass time? What about how some games or businesses use progress gates to help self select players. When do you decide not to play any more? We answer all of these questions.

We then look at how Tesla is changing the rules in how long it takes to tank up your electric car! Will this help change the buying behaviors of car shoppers?

Finally, we want to hear about how you think gaming can be used to help more young women and girls become engaged in Engineering and Science. We’ll be talking about it next week on Games At Work dot Biz!

Show Links:
Glasses iPad App
Michael M’s Glasses
Michael R’s Glasses
IBM Virtual Universe Community
Ian Smith on Twitter
The Top F2P Monetization Tricks by – Ramin Shokrizade
Simpsons Tapped Out
Star Wars the Old Republic
Dungeons and Dragons Online
Dan ArielyPredictably Irrational
Under ArmourMichael’s favorite shirt
Lego iOS super heroes!
Southpark – Make Love not Warcraft
Swapping out your Battery in no time!

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