Episode 355 — Metaverse Kicks

neon sneaker

Metaverse coworking environments such as #lemverse @sococo @gather_town @getTeamflow @branch_gg , AR sneaker shopping and lessons to be learned from medieval sleeping practices All three co-hosts are back in force for this week’s episode, starting off with more metaverse topics than you can shake an AR stick at.  The team starts off this week’s episode with a discussion on recent patents filed by Meta to attract younger users to the platform.  This is followed by Michael, Michael and Andy getting distracted by playing with the Lemverse cowering environment, and remembering prior other examples of virtual coworking environments discussed in Games … Continue reading

Episode 125 – Procedural Worlds

Michael and Michael are back again to talk about some cool gaming tech which is being put to work. We talk about creating new worlds with procedures.. We talk about taking a very old idea and adding a new UI to it.. and we go back to star stuff with Neil DeGrasse Tyson. Show Links: No Man’s Sky – Amazing Procedural World Game – coming soon! Spore Sid Meier’s Alpha Centauri Minecraft Raph Koster’s Laws of World Design Project SoLu Google Chromebook Neil DeGrasse Tyson What are you playing: Michael R – Emotiv Insight App – Apple and Android Michael … Continue reading

Episode 102 – I’ve got Plastisity

Phaedra, Michael and Michael get together for a detailed review of the economics of digital games for 2014. We continue to see the transition from Pay to Play to Free to Play games, and discuss how this is changing the game play of many MMOs. We also take issue with a recent report on how Gamificiation is failing health care. The issue is not gamification, but bad design. As more and more people jump into the hype of gamificaiton we are seeing the same patterns as other technologies, where people are trying to just use the term, without understanding the … Continue reading

Episode 97 – The Laws of Online World Design

Michael and Michael are back this week to talk about how the rules of game design from Raph Koster could be used in order to improve the engagement factor of serious games within a business setting. Are you an explorer, a quester, or a crafter? Do you like to uncover new things? Do you like to understand and follow processes? Do you like to create things? Is this just logical market segmentation, or can you progress a gamificiation platform that progresses from the explorer to the quester to the crafter? Michael R. mentions the hackathon he is working on and … Continue reading