Episode 35 — Pirates of Pizzazz

Spanning the globe to bring you the constant variety of sport.  The thrill of choose your own adventure, and the agony of crafting for hour upon hour.  The human drama of gaming competition.  This is Games at Work’s Wide Virtual World of Games.

For the first time in a long while, the co-hosts are all together virtually, while physically in Raleigh, North Carolina, San Francisco, California, and Budapest, Hungary.  Michael M, inspired by an @ibogost tweet, spent 15 minutes (and it shows!) to create the Games at Work Podcast Game using Twine, and walks Michael and Phaedra through one of the branches.  You can play the game yourself!

The team talks about Minecraft — it’s got a crafting part, it’s got a mining part, it’s got a farming part, it’s got an electrical engineering part and oh, so much more.  With the generation playing Minecraft and other such building games that are focused on the player’s imagination,  rather than the game designer’s / author’s imagination, Michael R observes that today’s creativity and content will place new demands on the appropriate laws governing the technology.  Phaedra brings up the similarities to Lego, and after the recording was long over, Michael M learned a little more about Youth Digital Studios for app and game design classes for kids in Durham and elsewhere.

Michael R was looking forward to Fred Armisen’s talk on the use of technology and the creative process at Macworld.

Michael R is practicing for his role with Durham Savoyards, celebrating their 50th anniversary with their production of Gilbert & Sullivan’s The Pirates of Penzance March 14-17 and 22-24th.

Phaedra is excited about the upcoming East Coast Game Conference April 24-25 at the Raleigh Convention Center.

This episode was brought to you by the letters X,Y, ZZ and Y.  Was one smart dressed, rockin’ recording, this was…

Show links:

Twine — http://gimcrackd.com/etc/src/
Lost Treasures of Infocom — https://itunes.apple.com/us/app/lost-treasures-of-infocom/id577626745?mt=8
Minecraft — http://minecraft.net
Twitcraft on TWiT — http://mc.twit.tv
Tekkit Minecraft Mod — http://www.technicpack.net/tekkit/
Rube Goldberg — http://www.rubegoldberg.com
Minecraft computer built using Minecraft — http://www.geekosystem.com/minecraft-16-bit-computer/
Minecraft on iOS — https://itunes.apple.com/en/app/minecraft-pocket-edition/id479516143
Eden — https://itunes.apple.com/us/app/eden-world-builder/id405743220?mt=8&ign-mpt=uo%3D2
Lego — http://www.lego.com/
Lego Mindstorm — http://mindstorms.lego.com/en-us/Default.aspx
Futurehunting — will.i.am and Brian David Johnson — http://www.macworldiworld.com/special-events/futurehunting/
Macworld/iWorld — http://www.macworldiworld.com
Michael Rowe blog — http://triangleappshow.com/2013/02/final-day-future-visions/
Crazytalk for Mac at the show — http://www.reallusion.com/crazytalk/
Durham Savoyards — http://www.durhamsavoyards.org
East Coast Gamers Conference — http://www.ecgconf.com

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Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂

 

Cross genre gameplay also gets the GamesatWork.biz treatment when Phaedra and Michael brainstorm on what may make for a good cross genre game.  An interesting idea emerges combining maps, geocashing and Habitat for Humanity Restore opportunities.

 

Some of the games mentioned on today’s episode include

Simpsons Tapped Out — http://itunes.apple.com/us/app/the-simpsons-tapped-out/id497595276

Tiny Tower — http://nimblebit.com

Plants vs Zombies — http://www.popcap.com/games/plants-vs-zombies/home

SimCity — http://www.simcity.com/en_US

Monopoly City Streets — http://en.wikipedia.org/wiki/Monopoly_City_Streets

Hivemind — http://en.wikipedia.org/wiki/Hivemind_(software)

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