e507 — VR is Dead?  Let’s Play!

red and green bocce balls on a grassy field
Photo by Braedon McLeod on Unsplash

Published 31 March 2025

e507 with Michael, Andy and Michael – stories and discussion on AIs training humans, non-serindipious searching, doomed VR gaming, playlist portability and much more.

Michael, Andy and Michael get things started with a couple of AI articles dealing with how AI is training humans, and AI search results are impacting serendipity.  Michael R points out that search engines used to bring people to you – and now, search engines are summarizing to the point where there’s not a need to bring users to the content.  

After touching on a few of the Indy games from GDC2025, the cohosts talk about the latest article declaring that VR gaming is doomed.  And not Doom – doomed.  There are plenty of examples to the contrary, such as Civilization 7.

The team discusses the new LEGO Lord of the Rings set for Bilbo Baggins birthday party.  It should be noted that there will be a designer signing event at the London flagship LEGO store at Leicester Square, next Saturday, 5 April for anyone who happens to be in town.

For the last main topic of this episode, the co-hosts unpack some stories on music sharing and playlist portability.  First up is Napster, and the news that it will enable concerts in the metaverse.  Andy noted that in 506 episodes, we have not ever brought up Napster (or at least tagged or put in the show notes).   Last, the team discusses a couple of methods for moving your playlist from one streaming service to another.

Is your search history an accurate representation of you?  Would you go to a concert in Napster?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

The New Yorker article: Your A.I. Lover Will Change You

IMDb: Her

Wikipedia article: Replicas

https://replika.com

Paul Stamatiou blog: Browse No More

Ask Jeeves

GDC, Games, and VR

The Verge article: 7 cool indie games from GDC 2025

IMDb: Everything Everywhere All at Once

The Verge article: MainFrames is a charming platformer that takes place inside computers

Retrododo article: Prince Of Prussia Is A Free To Play Tribute To Wolfenstein & Jordan Mechner’s Prince Of Persia

PC World article: Game developers are losing faith in VR as a gaming market

Joseph Simpson, VisionPro blogger on Mastodon

Civilization VII VR coming in Spring 2025 announcement

LEGO

Slashfilm article: New Lord Of The Rings LEGO Set Builds A Brick Version Of The Shire (And The Dragon Firework)

Brickfanatics article: LEGO Icons The Shire designer signing event re-confirmed

Music

Ars Technica article: Napster to become a music-marketing metaverse firm after being sold for $207M

Wikipedia article: Napster

Obdura’s Playlisty

Games at Work e357: Real Reality, or Something for music portability

Last.FM Track My Music by scrobbling 

Andy on Fireside Fedi

Fireside Fedi e7: Andy Piper – Mastodon (audio version)

e506 — Make Me A PowerPoint

screen capture of a presentation agenda with a phot of a painting of a mountain
screen capture of a presentation agenda with a photo of a painting of a mountain

Published 23 March 2025

e506 with Andy and Michael M – stories and discussion on the attention economy, focus, pirated data used in training LLMs, snarky software and much more.

Andy and Michael M get things rolling with an intriguing article dealing with focus and attention.  Part of their reaction was that there are so many competing sources for attention.  And that the pressure to respond with speed to these competing sources compounds the challenge.  The conversation reminded Michael of a memo that Steve Jobs wrote to his team at NeXT 39 years ago imploring them to have time of uninterrupted individual work.  Check that out in the show notes below.  Michael and Andy give a couple examples of what they suggest to bring balance and creativity back to the fore.

Continuing on to the advances made with large language models, Andy and Michael take up the discussion on the data needed to train the LLMs.  The Atlantic article on the use of pirated books to train AI also includes LibGen, their search tool The Atlantic created for their analysis of the Library Genesis data set.  This subject has cropped up in earlier episodes – such as the discussion on the Sarah Silverman example.  Next, the team turns to an AI coding assistant named Cursor.  After a developer had spent an hour of vibe coding with Cursor, the AI reportedly gave feedback to the developer that he should complete the work himself to ensure he understands the logic and can maintain the code.  Computer applications with snark are nothing new – take Carrot Weather or the Talking Moose for example.  Cursor’s reply echos practically every geometry teacher who insists that going through the mathematical proof is crucial to understanding why A^2 + B^2 = C^2 is true.  Not necessarily a bad idea, yet surprisingly comes from an AI assistant.  

After a surprising article about speed runner successes on aging and accelerating Super Nintendo hardware, Andy and Michael reflect on games embedded inside of other games from a How to Geek article.  This appeals greatly to Andy’s love of game preservation, and strikes Michael’s fancy for how art echos through the years, sharing a prior incarnation of this topic with paintings having paintings in them.

Then, a story about the LEGO x Pokémon teaser.  The team wraps up this episode with a couple of stories about the challenges indy software developers face.

What suggestions and techniques do you have for recapturing your time and attention?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Attention Economy

Wikipedia article: Daylight Savings Time

ploum.net blog post: A Society That Lost Focus

Games at Work e67: Free Bitcoins! for the attention economy

Wikipedia article: Battle Chess

Edward Tufte

AI

The Atlantic article: The Unbelievable Scale of AI’s Pirated-Books Problem

The Atlantic article: Search LibGen, the Pirated-Books Database That Meta Used to Train AI

Games at Work e443: In the Stone for the Sarah Silverman discussion

Wired article: An AI Coding Assistant Refused to Write Code—and Suggested the User Learn to Do It Himself

Cursor

Games

404 Media article: Super Nintendo Hardware Is Running Faster as It Ages

How to Geek article: These 15 Games Have Other Games Hidden Inside Them

Daily Art Magazine article: Paintings Within Paintings: Time to Go Meta in the Art World

The Verge article: This watch has Pong and Missile Command instead of apps

Ars Technica article: Sobering revenue stats of 70K mobile apps show why devs beg for subscriptions

Gamesradar article: “Valve knows it, I know it, and you need to know it”: Steam expert tells indie devs to “give away” demos, because actually playing a game beats all other marketing

LEGO

Oh hello, what do we have here? 👀


retrododo.com/pokemon-lego-set

— Daniel (@puresick) 2025-03-18T14:16:13.486Z

Retrododo article: Pokémon LEGO Set Reportedly Leaked By LEGO Mexico

Lego Germany Pokémon 

e505 — AR Never Neverland

red neon sign reading ‘Neverland’
Photo by Max Böhme on Unsplash

Published 17 March 2025

e505 with Michael and Michael – stories and discussion on AI technical & security challenges, a Metallica augmented concert, Dungeons & Dragons and much more.

Michael and Michael get things started off while Andy is away with a discussion on the security challenges and technical complexity for AI implementations for Siri and in upscaling video.  They then turn to another set of AI game generation and playing experiences using Pac-Man and Super Mario Bros.  There have been many such stories in the past years where the level of AI sophistication has been tested by either developing game code or leveraging machine learning to play a game.  

Moving into the augmented experience world, Michael R gives his firsthand impressions of the new Apple Vision Pro Metallica immersive concert. He was very impressed – listen into the episode for the specific vignettes that were most intriguing to him.  This spurred a conversation between Michael and Michael about ways to potentially interact with such immersive experiences in the style that the 1983 game Dragon’s Lair used to highlight choices for the player.  Take a look at the YouTube video below for this game mechanic.  In another story, Lowe’s Home Improvement is using the Apple Vision Pro to help you visualize your kitchen design.  This also reminds the co-hosts of similar experiences from Ikea.

The team then heads over to the Pokemon Go Gym to exercise the story the recent sale by Niantic of the game (and the game’s data) to Scopely.  Michael and Michael imagine how in-game rewards could generate immensely valuable (near) real time location data collection.  Last, the team wraps up with a couple of Dungeons and Dragons stories – one on the tabletop augmented experience and another on a colossal D20.

How would you like to experience a concert or sporting event from the comfort of your living room?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

9 to 5 Mac article: Apple commenter John Gruber launches blistering attack on ‘rotten’ Apple over Siri vaporware

Vice article: Netflix Used AI to Upscale ‘A Different World’ and It’s a Melted Nightmare

The Guardian article: ‘A lot worse than expected’: AI Pac-Man clones, reviewed

Pac-Man history

Games at Work e504: Can you Digg It? for fly.pieter.com 

Boy Genius Report article: Claude-3.7 outperforms other AI in Super Mario Bros, but it’s still no gamer

Super Mario Bros history

Games at Work e225: Ah-ha, it’s AI! for AI playing Q*Bert

AR

MacStories article: Metallica Is Coming to the Apple Vision Pro

Wikipedia article: Dragon’s Lair

9 to 5 Mac article: Apple Vision Pro demos expanding to new Lowe’s stores

Games at Work e336: Pancaking Robots for Pancake “furniture as a service” and Ikea

Apple App Store: Magic Room: LiDAR Environment

AR / VR Games

TechCrunch article: Pokémon GO maker Niantic is selling its games division to Scopely for $3.5B

404 Media article: Saudi Arabia Buys Pokémon Go, and Probably All of Your Location Data

Games at Work e503: Death Watch for Scaniverse

Polygon article: After years in development, D&D’s Unreal-powered virtual tabletop still feels off

Hello Mastodon! I'm a power engineer who is trying out solo game development and on the way to release Power Network Tycoon – a game where you build and manage your own electrical grid with real physics simulation.

If you've ever wondered how power systems actually work (or why they fail), this might be your jam. I built it to be technically accurate while still being fun. To say it's been a challenge is an understatement

store.steampowered.com/app/242

— David Made This (@DavidMadeThis) 2025-03-10T17:11:40.896Z

Tindie post: Massive Light Up D20

e504 — Can You Digg It?

picture of a sign with the text “Life is a Garden, Dig It.”
Photo by Sixteen Miles Out on Unsplash

Published 10 March 2025

e504 with Andy, Michael and Michael – stories and discussion on , , , , and much more.

Michael, Andy and Michael get things started off with a 404 Media story about creating software with AI, specifically focusing on Pieter Levels’ “vibe coding” methodology.  Levels created a flight simulator game using AI and per the article, this free to play game is bringing in a very healthy income from in-game advertising and purchases.

Next up, is a story about a company called Cortical Labs who offer the CL1, which they describe as “the world’s first code deployable biological computer”.  Amazingly, Cortical Labs also offer a biological cloud service.  This reminds Michael R of his experiences in the biocomputing space, and Michael M of the Swiss startup FinalSpark.

Then the team turns to the discussion of whether a large language model can produce philosophical and ethical output sparked by an article entitled “The questions that ChatGPT shouldn’t answer”.  

An article on a new version of Monopoly which features a mobile app to handle the banking tasks gets the three co-hosts energized.

After the Monopoly discussion, the team turns to the reboot of Digg – something that inspired the creation of Dogear Nation, the precursor to the Games At Work podcast.  

Wrapping up this episode is a discussion of exoskeletons, a quick fly over of some of the technology introduced at Mobile World Congress 2025, and a conversation on Warner Brothers DVDs with laser rot showing that even if you have physical media, it is not immune to degradation.

What you would like to “vibe code”?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

404 Media article: This Game Created by AI ‘Vibe Coding’ Makes $50,000 a Month. Yours Probably Won’t

fly.Pieter.com 

Wikipedia entry: Vibe coding

slither.io 

Solterra Guardians

MIT’s Scratch

This is… uhh… deeply disturbing, tbh. newatlas.com/brain/cortical-bi

More: corticallabs.com/cl1.html

— Sean Heber (@bigzaphod) 2025-03-04T17:01:25.421Z

New Atlas article: World’s first “Synthetic Biological Intelligence” runs on living human cells

Cortical LabsCL1

Games at Work e470: Two Marvelous Mini Brains for biocomputing

Science Alert article: Swiss Startup Connects 16 Human Mini-Brains to Create Low Energy ‘Biocomputer’

FinalSpark Neuroplatform

The Verge article: The questions ChatGPT shouldn’t answer

IMdB: The Good Place

Simon & Schuster book: How to Be Perfect by Michael Schur

Monopoly

The Verge article: A new version of Monopoly replaces cash and math with a mobile app

Wikipedia article: Lizzie Magie

The Guardian article: The secret history of Monopoly: the capitalist board game’s leftwing origins

Games at Work e195: Augmented Audio for Monopoly City Streets and Digg Reader

ABC News article: Monopoly City Streets Launches on Google (2009)

Can You Digg It?  Yes, I can!

The Verge article: Digg is coming back, thanks to its founder — and Reddit’s

Digg

TechCrunch article: Alas, Digg Reader is shutting down at the end of March (2018)

Mobility Tech and DVD Laser Rot

The Verge article: I wore a one-horsepower exoskeleton to the world’s biggest tech show

Games at Work e241: Smarty Pants for exoskeletons and smart shorts

MIT Technology Review article: These bionic shorts help turn an epic hike into a leisurely stroll (2019)

Wired article: The Weird and Wacky Gadgets We Saw at MWC 2025

Mobile World Congress

catchpad.com 

Wikipedia article: Simon 

JoBlo article: Hundreds of your Warner Bros DVDs probably don’t work anymore; updated with response from WB