e371 – Legacy Games & New UX

futuristic UX
Photo by hsinshu lee on Unsplash

@michaelrowe01’s #WWDC22 experiences, metaverse connections, @humane building the beyond, @habitca ‘s goal gamification and expanded universe

Michael R begins with a recap of his WWDC staycation education week, highlighting his experiences, and making a connection to the UX enhancements that lend themselves to mixed reality experiences.  Michael R makes a compelling argument for how Center Stage may frame the way that applications and focused interactions may be handled in an Apple version of augmented reality.  Michael M wonders whether the iPadOS Sidecar functionality is integrated with the multiscreen MacOS Center Stage.  

Michael and Michael then turn to an article about Humane, a startup comprised of amazingly talented people, whose mission is “to build innovative technology that feels familiar, natural and human.”  The Cult of Mac article focuses on several intriguing patents with user experiences that are projected vs experienced through glasses or a pane of glass.  The Sam Sheffer video highlighted in the Cult of Mac article, and embedded below is a fascinating exploration of the people, patents and process.  Give it a watch.  

The co-hosts then turn to the gamification of goal achievement.  Habitica shares gamification characteristics such as earning digital rewards and team battles with other examples such as Chore Wars and SuperBetter.  Michael and Michael did go to the Games At Work archives, and found a discussion on the prior incarnation of Habitca from episode 41 – see the link below! 

Wrapping things up, Michael and Michael discuss how the Lord of the Rings extended universe has similarities with Marvel and Star Wars, based on a Guardian article’s assessment.  

What do you think the future augmented reality user experiences may be?  Will you be ramifying your goals?  Why or why not?  Drop us a line at @gamesatwork_biz and let us know! 

Selected Article Links

Michael Rowe’s Random Thoughts blog: WWDC 2022 Keynotes

Apple’s WWDC 2022

Cult of Mac article: Secretive startup full of Apple talent aims to change your life through wearables 

Hu.ma.ne

TechRadar article: Ever wanted to play Doom in Minecraft? This player built an in-game PC just for that

Habitca

Games at Work e41 — The Paymeium Currency (for Habit RPG)

Chore Wars

SuperBetter

The Guardian article: Is the Lord of the Rings now a never-ending franchise like Marvel and Star Wars?

Michael R’s WWDC blog posts

WWDC 2022 keynotes

State of the Platforms

Apple Design Awards 2022

WWDC Day two – Into the meat of the matter

WWDC Day three – Catching up

WWDC Day four – The nitty gritty

WWDC Day five – Smooth landing

and Extra extra links we didn’t get to

The Verge article: Microsoft is working on games for Microsoft Teams

RetroRGB article: Palm OS developer releases source to classic games, 20+ years later

Slate article: A Horrifying Proposal for Airplane Seating Confirms the Future of Coach Is Being Knocked Unconscious

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