@michaelrowe01’s #WWDC22 experiences, metaverse connections, @humane building the beyond, @habitca ‘s goal gamification and #LOTR expanded universe
Michael R begins with a recap of his WWDC staycation education week, highlighting his experiences, and making a connection to the UX enhancements that lend themselves to mixed reality experiences. Michael R makes a compelling argument for how Center Stage may frame the way that applications and focused interactions may be handled in an Apple version of augmented reality. Michael M wonders whether the iPadOS Sidecar functionality is integrated with the multiscreen MacOS Center Stage.
Michael and Michael then turn to an article about Humane, a startup comprised of amazingly talented people, whose mission is “to build innovative technology that feels familiar, natural and human.” The Cult of Mac article focuses on several intriguing patents with user experiences that are projected vs experienced through glasses or a pane of glass. The Sam Sheffer video highlighted in the Cult of Mac article, and embedded below is a fascinating exploration of the people, patents and process. Give it a watch.
The co-hosts then turn to the gamification of goal achievement. Habitica shares gamification characteristics such as earning digital rewards and team battles with other examples such as Chore Wars and SuperBetter. Michael and Michael did go to the Games At Work archives, and found a discussion on the prior incarnation of Habitca from episode 41 – see the link below!
Wrapping things up, Michael and Michael discuss how the Lord of the Rings extended universe has similarities with Marvel and Star Wars, based on a Guardian article’s assessment.
What do you think the future augmented reality user experiences may be? Will you be ramifying your goals? Why or why not? Drop us a line at @gamesatwork_biz and let us know!
Selected Article Links
Michael Rowe’s Random Thoughts blog: WWDC 2022 Keynotes
Apple’s WWDC 2022
Cult of Mac article: Secretive startup full of Apple talent aims to change your life through wearables
McKinsey doesn’t pull practical jokes. They mean business. McKinsey & Co.: Metaverse could reach $5 trillion in value by 2030 #McKinsey #metaverse https://t.co/n9azmhvk38 via @VentureBeat @GamesBeat
— Dean Takahashi (@deantak) June 15, 2022
TechRadar article: Ever wanted to play Doom in Minecraft? This player built an in-game PC just for that
Games at Work e41 — The Paymeium Currency (for Habit RPG)
The Guardian article: Is the Lord of the Rings now a never-ending franchise like Marvel and Star Wars?
Michael R’s WWDC blog posts
WWDC Day two – Into the meat of the matter
WWDC Day four – The nitty gritty
WWDC Day five – Smooth landing
and Extra extra links we didn’t get to
The Verge article: Microsoft is working on games for Microsoft Teams
RetroRGB article: Palm OS developer releases source to classic games, 20+ years later
Slate article: A Horrifying Proposal for Airplane Seating Confirms the Future of Coach Is Being Knocked Unconscious
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Great show guys! Sorry I missed the recording.