Mummies, Microsoft, Motors and much, much more!

Listeners — you are in for quite the treat, with a jam-packed show from last Friday, filled to the brim with stories from Seattle, debates about whether mummies are zombies (or whether Egyptian zombies are mummies!), buildings that have come alive with Microsoft technology, games with pirates and automobile construction and oh, so much more. So much more, that it is taking even longer for our post-recording team to create the audio file you need to hear. When we say “it’s all about the doughnuts”, you will see exactly what we mean shortly. We’re aiming for Tuesday, so stay tuned!

Episode 53 – Mad (Wo)Men and MOOCs

  Phaedra and Michael M talk about reaching people in different ways — through advertising, in game purchases, marketing, and education.  Establishing relationships between organizations and people, whether from a brand to a person, a game to a player, and an instructor to a student are all changing and scaling up. Phaedra and Michael discuss how that specifications for all courseware should be structured so that anything could be plugged into a MOOC (Massively Open Online Course).  Imagine what could be — mobile, social learning, in-course purchases, power ups, gamification, audio, video, and even more! We are just delighted to have had … Continue reading

Things that make you go hmmmm

Since there will be a delay in producing the audio podcast for this past Friday’s recording with Michael M and Phaedra, I thought I’d share a couple interesting things. This morning, on our way to Visegrád for the annual Palace Games, we stopped at the Deák Ter Starbucks for some caffeinated encouragement. I noticed the chalk sign in the coffee shop and shared it with Foursquare, and remembered the Lewis Black comedy routine where Lewis said that there are places, such as in Houston, where you could walk out of one Starbucks, and see another right across the road. Good … Continue reading

Episode 51 – Tea. Bojangles. Hot.

Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games.  The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations.  Phaedra mentions that the recently discovered 3 super earths could be a solution. Mobile isn’t just something you can do with your thumb.  While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that … Continue reading