Episode 26 – Business Process Management and Immortality

Phaedra and Michael M, missing Michael R, have a very rare in person walk through memory lane conversation on how the Innov8 game was used to help explain Business Process Modeling, and how rapidly it was adopted buy universities all over the world.  Such repurposing first person shooter and then later real time strategy game engines in support of marketing and understanding BPM was highly successful in many ways. Phaedra expanded on the subject by commenting that now, such process optimization games are being used to help expose the optimized new processes as a byproduct of gameplay, by how the … Continue reading

Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂   Cross genre gameplay … Continue reading

Episode 19 – Now Playing Seriously!

Michael M and Phaedra welcome special guest Gwen Gordon of Seriously, the Movie for this week’s episode focusing intently on play.  From inventing a nose flute for Snuffleupagus to a basketball court for Slimy the worm, Gwen gained experience early on in applying creativity and innovation in a playful, fun and extremely rapid way.  Focused now on the fundraising for a feature length film and then following up with a series called “Now Playing:” — at work, at home, at school, for life (health and wellness), for the future (innovation & creativity) and for change (social justice), Gwen shares with … Continue reading