Episode 154 – Heroic Wearable Brain Robots

Michael and Michael share their insight on games for good, specifically on games that have an additional benefit to the fun of playing them.  Sea Hero Quest is a game sponsored by Deutsche Telekom together with University College London, University of East Anglia and Alzheimer’s Research to help with early diagnosis of dementia.  Michael and Michael discuss the possibilities of a software layer which could be placed on top of (or alongside) other games that could capture similar data points for researchers. The pair then turn to wearables, and the interesting way that mobile and Internet of Things devices can … Continue reading

Gotta engage ’em all – Pokemon Go for HR

Pokemon Go splash page

A tweet from earlier this week resonated with me — and a few others. Holger Müller ( @holgermu ) shared the following post: “Best line on #DisruptTV so far – @mikeettling – Waiting for PokemonGo app for HR – catch talent or a leader. ;-)” Such an HR app would not just be focused solely on catching, it would include engaging and retaining as well. Novel ways of catching the attention of prospective employees, whether through puzzles, code breaking or alternate reality games have worked well, and augmented reality lends itself well as a technology to do the same. What … Continue reading

Episode 137 – Augmented Reality in the Boardroom & Beyond

Episode 137 – Augmented Reality in the Boardroom & Beyond was recorded on Friday, the 20th of May 2016. Microsoft’s Hololens NFL of the future — Phaedra and Michael M take time out to talk about mental wellness gaming applications, a “first person shooter” from the perspective of a civillian struggling to survive, and corporate collaboration applications making great use of data visualizations for problem solving now, and for the opportunities for machine learning and augmented reality for the future. Michael was very impressed with the Microsoft Surface he saw at the SAP SapphireNow coference in Orlando last week, and … Continue reading