Episode 199 – Augmented GDPR Reality

Events have conspired against the co-hosts getting together recently, yet, Michael and Michael have doubled-down on their schedules to ensure the recording and publication of this episode for the US holiday weekend.  Michael R starts us off, sharing his experiences at the recently concluded Moogfest in Durham, which was an edu-staycation for him to experience new ideas in music, art and technology close to home.   Maps abound in this week’s episode of Games at Work!  Starting with Google’s augmented reality experience with Google Maps, featuring a cute fox animation, that causes the co-hosts to wonder what the fox might … Continue reading

Episode 198 – Goooooooo eTeam!

Rah, rah, sis, boom, bah! Wizard, Elf, Forward and Halfback We’re the best of the pack. Drink that mana, slice that mob, buff your stats & and win that raid! No better team have you yet played. Our eTeam is better than your eTeam — We’re the best in the galaxy! Goooooooo eTeam! After a flyby (+/- 5 parsecs) of the Star Wars AR Holochess game for your iPhone and the Dent Reality example of using ARKit to enable grocery shoppers the ability to do way finding in the store, identify what would compliment the ingredients already in your cart, … Continue reading

Episode 197 – Looking for AR

Michael and Michael are looking for AR, in all the right places!  The Games at Work team starts  things off right, with a discussion on the final games of the NCAA basketball tournament, and how your best braketology picks can now hover above your screen in augmented reality (example above).  Earlier today, during the Woody Durham Celebration of Life, Michael M spoke with a friend about how technology has enabled the game experience to get better and better over the years, first with radio, then television, then the graphics ribbon to show the score & stats, then to Intel’s current … Continue reading

Episode 196 – Fish Lips

Robots and cosmetics loom large in this week’s episode of Games at Work, just not at the same time!  Beginning with a pair of life-like robots, Michael and Michael take a look at a tortoise that is designed from the ground up to provide robot-to-human feedback on how to interact with it, turning red, and even withdrawing its head under its shell when children bang on its shell, and alternately dancing a bit when the children pet it. Another robot is designed by MIT’s CSAIL team for undersea adventure — swimming naturally as other fish do, which can allow it … Continue reading