Episode 85 – SoundScapes

This week we welcome the “Jamie and Adam Savage of Audio” – Scott Looney and Steve Horowitz from the Game Audio Institute to the show. We discuss the importance of sound in game design, as well as have a ton of fun talking the technology of sound. Your co-hosts Sandy Kearney, Michael Martine, and Michael Rowe all chime in on how sound influences the experience of games and learning (We miss you Phaedra!). We also discuss some of the games we are playing. Sandy takes us into the CAVE at Villanova to discuss how sound impacts our emotional impact in a virtual space.

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Show Links:
Steve Horowitz
Scott Looney and Metaphysical Media
Game Audio Institute
Learning to do sound design for games
Neuromantic Productions
Interactive Audio Special Interest Group
Sonic Scoop – Review of Scott and Steve’s new book
The Sound Architect – Review
HRTF
Dolby ATMOS
Emotiv
Made Fire
Bit Trip Runner
Fract
Farmville 2 – Country Escape
Star Wars Pinball
King of the Road

Episode 84 – Engagement through Gamification

Sandy, Phaedra and Michael M. find the uncommon ties, to bring together people, planet & profitabiliy through the engagement power of gamification in this episode. The discussion spans Human Resoures, with Phaedra speaking in Paris this week, to Nike’s gamification ideas from the Harvard Business Review Game Jam, to Tesla’s strategy to deliver an electric car for everyone. The ideas spark and arc between the co-hosts around ways for how individuals can participate economically in the new opportunties that are opening up through the intersecting business models from Solar City, Schneider Electric and Tesla. Ideas on SMS-based gaming and local events are also discussed, from Saxapahaw, NC’s Switchpoint conference and a teambuilding exercise on Margitsziget in Budapest where Michael plays the role of the “fehér nyúl”.

A very happy Mother’s Day to Sandy, Phaedra and all the Moms listening in to the podcast!

cupcakes & bacon

selected links

Fleming Group’s Global HR Summit in Paris — http://human-resources.flemingeurope.com/gamification-hr-summit
Nike Fuelband — http://www.nike.com/us/en_us/c/nikeplus-fuelband
Jawbone UP — https://jawbone.com/up
Tesla Motors — http://www.teslamotors.com
Solar City — http://www.solarcity.com/
Schneider Electric — http://www.schneider-electric.com/
Switchpoint — http://www.switchpointideas.com
Process Mining — http://www.processmining.org
Professor Wil van der Aalst — http://wwwis.win.tue.nl/~wvdaalst/

Episode 83 – 50 Years of BASIC

Can you game a chat client? The team at We Chat thinks that you can. We discuss that and how Google gamed their Google IO registration process with a wonderful little Easter Egg for 300 lucky developers.

BASIC is 50 and the Michaels celebrate by talking about games and gaming technology. What was your first program? We begin with something like:
10 print “Hello!”
20 goto 10

Or this:
10 print “* * * * * * * * * * *”
20 print ” * * * * * * * * * * *”
30 goto 10

Show Links:
We Chat
Not fiddy-cent – but Tencent
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Easter Egg in Google IO Game
BASIC is 50!!

Episode 82 – Better Than Fridge Magnets

The Michaels welcome Ian Hughes (AKA – ePredator) to the show this week to discuss developing simulation games for hospital emergency staff. Michael M. connects up from his hotel room in Hong Kong (we apologies for his audio quality in advance), we also have Ian Hughes from sunny Basingstoke. Ian has been working on building a hospital simulator on Unity3D using Photon, and discusses with us the technological challenges of dealing with various language implementations. We also discuss the challenges of getting started with coding, given that today people need to do fully understand all aspects of the solution, and not just programming in one language or model.

Ian describes how to make a realistic simulation, he need to write a telephone system, a collaborative documents system, and screaming patients.

We end the show with a discussion of augmented reality, virtual mirrors, and Choi Kwang Do marshal arts.

Show Links:
The History of Basingstoke
Imperial Hospital Emergency simulator
Unity 3D
Photon for Unity
Basingstoke Choi Kwang Do
Choi Kwang Do – Marshal Arts

Ian’s latest work:
@epredator
Life at the Feeding Edge
The Secret Agent is on whose side?
Flush Magazine articles