e484 — n Card Monty

set of face down playing cards, with the queen of hearts showing
Photo by Laine Cooper on Unsplash

Published 7 October 2024

Co-hosts Andy, Michael and Michael start off the show with a follow on discussion from last week’s episode on the future of work and AR glasses.  This theme is not new at all to the Games at Work crew – many examples of the future of augmented reality coming through glasses can be found in the back catalogue – and some from more than a decade ago are included in the show notes.  Michael M brings up a recent interview with Mark Zuckerberg by the Acquired.FM team where the Meta CEO contrasts an open technology ecosystem vs a closed system operated by competitors that hinder innovation and speed.  Michael M further postulates that at some point, there will be a cultural norm of taking glasses off, just like cellphones face down, to signal that people are really in the moment with one another, without technology helping/interfering with how people communicate. 

A privacy problem for an AR use case?

One of the superb use cases for AR the Games at Work co-hosts have discussed many times is the ability to recollect name of the person you are looking at and details of previous interactions.  Michael R brings up a timely Apple Intelligence television advertisement dealing with this topic – see the show notes for the video.  A couple of articles put the focus on how this may go awry, with facial recognition quickly identifying a person, allowing a nefarious actor to feign and exploit a non-existent relationship.  These stories include examples of how one may opt out of facial recognition databases, however, new databases will crop up every day to replace them.  In a similar vein, the advances in AI photographic and video editing can provide an opportunity to trick people into alter memories.

Who owns your data?

Next up, the team takes on the thorny topics of OpenAI changing to a for profit business, and 23 and Me about to sell the company.  Both of these topics bring with them the notion of how the data accumulated by these entities may be used in the future.  And with such future use, what are the appropriate protections that individuals may take in the meantime.

NC in the News

Wrapping up the episode this week is a series of technological and supply chain stories stemming from the ongoing challenges stemming from hurricane Helene’s damaging wind and water across the southeast United States.  The team focuses in particular on the impacts to western North Carolina, where the rainfall and subsequent flooding have caused immense damage to people, homes, businesses, hospitals, schools, universities and so much more.  The team discusses stories of exacerbating these challenges by malicious actors operating across social media, extolling conspiracy theories and deliberate misinformation, hampering rescue and recovery efforts.  Andy brings into the conversation how changes in how stories and news are prioritized contributes to these problems. 

It is clear that the world is a small, small place, and the lives of people are interconnected in ways that we can clearly see and so many ways that are not immediately visible, yet just as vital.

Will you be taking action with PimEyes or 23 and Me?  What cultural norms do you expect to emerge from AR technological advances?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Glasses are the future of computing?

Six Colors blog post: Meta and Apple: Same game, different rules

Games at Work e81: One Step Beyond

Games at Work e87: Squeezing out some value

Games at Work e180: Augmented Beer Goggles

Games at Work e190: Crazy to the Macs

acquired.fm The Mark Zuckerberg Interview

The Verge article: Microsoft to end its Android apps on Windows 11 subsystem in 2025

Ars Technica article: Meta smart glasses can be used to dox anyone in seconds, study finds

The Verge article: College students used Meta’s smart glasses to dox people in real time

PimEyes 

PimEyes opt out process

New MIT research has found that AI-edited photos can reliably induce false memories of events personally experienced.

The scientists called them "synthetic human memories."

machinesociety.ai/p/new-ai-tri

— Mike Elgan (@MikeElgan) 2024-09-28T08:32:12.956Z

Machine | Society blog post: New AI trick: ‘synthetic human memories’

Data – who owns it?

Vox article: OpenAI as we knew it is dead

The Atlantic: Remember That DNA You Gave 23andMe?

23andMe

23andMe: Downloading & deleting your 23andMe data

North Carolina in the News

Ars Technica article: Helene takes ultrapure quartz mines offline, threatens tech supply chains

@mpesce turned up this Wired article from 2018 about the quartz in Spruce Pine wired.com/story/book-excerpt-s

— Michael Martine (@michaelmartine) 2024-09-30T03:09:32.688Z

Wired article: The Ultra-Pure, Super-Secret Sand That Makes Your Phone Possible

North Carolina Department of Environmental Quality: Gold of NC

NPR article: Politically charged rumors and conspiracy theories about Helene flourish on X

Hikari’s blog: the algorithm is killing twitter and it’s driving me insane

@hikari thank you for writing that and I’m sorry you have been through that emotional journey. I had a similar but different one (see buttondown.com/andypiper/archi and buttondown.com/andypiper/archi and andypiper.co.uk/2023/07/31/goo)

I completely agree with your conclusions; but, it is and was Musk and everything he brought about, that killed Twitter.

— Andy Piper (@andypiper) 2024-10-02T20:19:16.825Z

WUNC article: To combat misinformation, start with connection, not correction

Washington Post article: Helene response hampered by misinformation, conspiracy theories

CBS News article: In Finland, classes in recognizing fake news, disinformation

Wikipedia article: Subliminal stimuli

e483 — Future Frames

thick framed eyeglasses on top of a newspaper
Photo by Eyekeeper Eyekeeper on Unsplash

Published 30 September 2024

Co-hosts Andy, Michael and Michael are reunited and start things off with thorough discussion on the “Clark Kent-esque” Meta Orion augmented reality glasses.  The Verge article on this subject brings several perspectives into focus from the cohosts.  One observation drew attention to the “neural wristband” used to capture gestures like fingers pinching to represent a click.  Another saw the puck as another object to keep track of, when in theory a phone may serve the same purpose to deliver the off-glasses compute power.  The team drew comparisons to the Ray-Ban Meta discussed on previous episodes, and used by Andy while recording this show.  While the Ray-Ban edition does not have the augmented reality capabilities, it does provide an on-the-go connection with an AI agent to ask questions.  Harkening back to prior episodes, this kind of human augmentation will most certainly have societal and behavioral changes in how people interact with one another.  Check out e192 from 2018 for one such example.  Interestingly enough, the point of Zuckerberg and Alex Heath using the Orion glasses to play an Augmented Reality version of Pong was not mentioned on this Games at Work episode!  Check out e400 for another story on AR Pong in the show notes!

The co-hosts discuss the repairability of the newest iPhone, the Halide and Panels apps before rounding out the episode with a conversation on how touchscreen kiosks have changed the nature of fast food ordering in some unexpected ways.

How do you expect new instances of AI and AR hardware to change how people interact with one another?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Hardware

The Verge article: Meta’s Big Tease

@viticci yep. Also Meta admitting that they tried to make this a product but it's "years" away… is strikingly similar to Gurman's reports about Apple doing the same thing. Apple just doesn't show its prototypes.

It does make me think this is happening sooner than I expected, though.

— Jason Snell (@jsnell) 2024-09-25T19:30:03.394Z

Games At Work e192: PVP-Y with Mr. Mumbles

Meta Quest 3S

Games at Work e400: Quadringenti (for AR Pong)

ZD Net article: The iPhone 16 is the most-repairable iPhone yet, according to iFixit

Hackaday article: Hands-On With New iPhone’s Electrically-Released Adhesive

Ebay: Travel case for the 27” iMac

Software

9 to 5 Mac article: Halide rejected from the App Store because it doesn’t explain why the camera takes photos

The latest Halide update was rejected because, after seven years, a random reviewer decided our permission prompt wasn't descriptive enough.

I don't know how to explain why a camera app needs camera permissions.

— Ben Sandofsky (@sandofsky) 2024-09-22T13:14:28.170Z

The Verge article: Marques Brownlee says ‘I hear you’ after fans criticize his new wallpaper app

Time Flies by Koen van Gilst

The Lost Outpost blog post: The Web, made by Humans

The Lost Outpost blog post: I love the Web

Unexpected Technology Outcomes

CNN article: McDonald’s touchscreen kiosks were feared as job killers. Instead, something surprising happened

e482 — New Hardware Day

newly machined screws, washers, bolts, etc scattered on a surface
Photo by Dan Cristian Pădureț on Unsplash

Published 23 September 2024

Co-hosts Michael and Michael start things off with several Apple software updates, beginning with visionOS 2.  The referenced article in the show notes below gives you the visual experience enhancements that the Apple software developers have incorporated into the update.  Michael R shares his experiences with visionOS 2, and his assessment of all of the usability and functionality improvements.  

Michael and Michael then turn their attention to the software updates for the AirPods Pro, which will allow these devices to act as hearing aids given the H2 chip and microphones.  The co-hosts have a spirited discussion about the social norm implications of people wearing their AirPods more, and how people will interact with one another if the assumption is that the wearer is listening to their AirPods.

After several articles dealing with the challenges posed by the Starlink and other satellites in Earth orbit, Michael and Michael touch on the new version of Flappy Bird.  Check out the show notes below for a hardware instantiation of Flappy Bird from e468.  

Rounding out the episode with, you guessed it, a Doom game contained in a keyboard keycap and a walking coffee table, reminiscent of the strandbeest kinetic sculptures from Theo Jansen.

What other furniture should be able to walk around?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Not an Apple Podcast

MacStories.net article: visionOS 2: The MacStories Review

ZDnet article: Apple says the iPhone 16 is a lot easier to repair than its predecessor. Here’s how

9 to 5 Mac article: AirPods Pro hearing aid upgrade hits stocks of major brands

Apple AirPods Pro 2

Satellites and Software

Astron.NL article: Second-Generation Starlink Satellites Leak 30 Times More Radio Interference, Threatening Astronomical Observations

futurism.com article: Researchers Say They Can Detect Stealth Aircraft Using Starlink Satellites

BBC article: Musk’s satellites ‘blocking’ view of the universe

Engadget article: Flappy Bird’s creator wants you to know he’s got nothing to do with the new version

Games at Work e468: Andy’s Fun Time

Flappy Bird arcade game
Flappy Bird Arcade Game photo by Andy Piper June 2024

Doom Keycap & Walking Coffee Table

hackster.io article: Keyboard Warriors

Hackaday article: Mobile Coffee Table Uses Legs to Get Around

e481 — Services You Don’t Need

close up of two illuminated red speakers (or perhaps microphones!) on a car
Photo by Possessed Photography on Unsplash

Published 16 September 2024

Co-hosts Michael and Michael start things off with an article by Gizmodo reporting on a recent patent reportedly structured to listen to in-car conversations in order to serve up highly targeted advertising.  This common refrain over the years has taken on new focus given the recent reporting about the active listening for advertisement targeting.  An extreme view for how this such AR advertising may surface can be experienced in the “Hyper-Reality” YouTube video in the show notes, or the WayRay example from 2019’s CES discussed in e223.

Next up, is Lucas Martinic’s innovative example of a mixed reality pen to select a color from the environment, and then to draw in the mixed reality environment using the color of the pen.  It will be easiest to check out the show notes below to see precisely how this is done.  This reminds Michael and Michael of several other color picking and 3D drawing tools – check out the show notes to see these examples.  

Switching to games, it is nigh impossible for Michael and Michael (and Andy) to miss commenting on a Doom experience, and the exemplar for this episode uses a volumetric display to play the classic game.  A discussion on the therapeutic use of Dungeons and Dragons spurs a couple of additional sidebars including the fantastic When We Were Wizards podcast series – be sure to check this out after completing the Games at Work backlog.

Then, the co-hosts turn to another common theme across many episodes of the podcast – how generative AI will influence game experiences by customizing the experience of the player and tailoring the storytelling to their preferences.  An example of this with Dungeons and Dragons can be found in episode e412 from early 2023, and there several other examples over the run of the show.  The article from Rock, Paper, Shotgun deals with this theme as well, and provides fertile ground for Michael and Michael to discuss.

Rounding out the episode, the co-hosts discuss NYU’s Robot Utility Models, noticing the scratches on the drawers and a spacewalk that is not quite a spacewalk, but still a remarkable feat by civilian space travelers.

What example of Doom have you seen that Andy, Michael and Michael have not yet commented on?  How might you use Lucas Martinic’s creative use of an AR color picker and pen?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Serving Up Unwanted Ads

Gizmodo article: Ford Seeks Patent for Software That Records Your Conversations to Serve You Ads

Patent US-20240289844-A1_I on documentcloud.org

Patent US20240289844A1 on Google Patents

Games at Work e479: Listen Up, Outlaws!

WayRay’s holographic windshield tech from CES 2019 – https://www.cnet.com/roadshow/videos/ces-2019-wayray-holographic-windshield-tech-will-grace-the-genesis-g80/

Games at Work e223: CES and C64

AR

Creative Bloq article: Ingenious XR colour app is an exciting glimpse into the future of digital art

Present Futures

Benjamin Moore Color Match Tool

3Doodler 3D Pen

Games at Work e460: AskEmilyPost: AI etiquette

Upload VR article: Steam Decktop: Steam Deck & Meta Quest HDMI Link Make A Modular Gaming PC

Games

Hackaday article: Doom on a Volumetric Display

Techdirt article: D&D, Once The Subject Of Moral Panic, Found Therapeutic In Autism Cases In Study

R&D Mag article: Virtual “SnowWorld” Help Burn Victims Cope with Extreme Pain

When We Were Wizards podcast

Wikipedia article: Mazes and Monsters by Rona Jaffe

Ctrl-C Club blog post: Holy smokes, I just released a MiniGolf game for Palm OS in 2024

Rock, Paper, Shotgun article: Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won’t be

Games at Work e412: 3D or Not 3D

Robots

Threads post: Robot Utility Models

Robot Utility Models

Space

CNN article: Four civilians on a daring SpaceX mission complete the first commercial spacewalk