Episode 222 – Haptic eSports

Ninja’s Twitch Fortnight monetization, haptic devices and crowdsourced mapping gamification Continue reading

Episode 185 – Transparency

Jimmy Kimmel’s Tonight Show, Tonight Showbotics, featuring Hanson Robotics’ Sophia They’re playing basketball! 🏀 Both for the start of the college basketball season, and at the state fair.  Michael R found an interesting article about how one can win those games of skill and chance at the state fair, leveraging a combination of science and professional sports talent. In addition to making transparent the ways that a Mets pitcher can win the games at your local carnival, the team takes a look at the transparent skull of Sophia, the artificial intelligence android by Hanson Robotics, how NPR is crowdsourcing journalism … Continue reading

Episode 62 – Gamification Carrots & Sticks

Phaedra and Michael M hold down the fort for the podcast, discussing the treatment of video games in the media in the wake of the tragic Navy Yard shootings and drawing some interesting thoughts on the nature of serious games to assist with mental health. Gamifying Travel They continue with a discussion on gamifying travel, and explore an idea where the game is to crowdsource the best travel options & prices between city pairs, setting up a competition to find the best solution using humans instead of algorithms.  The suggestion for how to monetize this game brings up the experiment … Continue reading

Episode 60 – Bubbly Bubblers in Gamified Buildings

Phaedra, Michael and Michael were delighted to be accompanied by Ross Smith, Director of Test in the Skype division of Microsoft for this show, centered around games for employee engagement. Ross described the recent work that he and his team have done with giving personality to buildings and using the building itself as the ‘game master’, to orchestrate and facilitate employee engagement. Games for health One of the intriguing examples (also discussed in Episode 58, but without the benefit of Ross’s first hand experience) uses a water cooler with personality as the mechanism for gamifying health.  While drinking eight glasses … Continue reading