Episode 222 – Haptic eSports

Photo by Sean Do on Unsplash

Michael and Michael start 2019 off with the wide world of sports, eSports to be specific, and the story of one Twitch celebrity Tyler “Ninja” Blevins, who plays Fortnight about 12 hours a day for his millions of subscribers.  His efforts resulted in nearly $10 million in income in 2018.  It is incredible that there is such money in sponsorships, subscriptions and advertising related to online game playing, and in the wider esports tournaments as well.

Turning to their thoughts to wearables, Michael R talks about a Microsoft haptic wristband, and his personal experience with the therapeutic benefits of electric muscle stimulation.  The pair follow up the haptic conversation, with one on smart fabrics, and what could be done via fabric to interact with the wearer — maybe giving them extrasensory perception of the world around them.  Neil Harbisson gave an interesting TED talk on what it’s like to hear color, and how he can hear colors that cannot be seen by the human eye.

Mapping the world is becoming more and more important, especially as keeping mapping data up to date requires an incredible amount of energy and time from the map owners.  Validating that a point of interest is still there, open and available to visit makes the difference between a frustrated user and a very satisfied one.  Michael R puts forth the terrific idea that there’s a win-win-win strategy to be employed, where the map data owner benefits from crowdsourcing the effort of keeping the maps up to date, the individual doing the updates benefits via contests/games/microtransactions, and the business establishment benefits as well from the attention of 3rd parties.  While there are many examples of this kind of action — road munching from the early days of Waze, Swarm/Foursquare, Yelp reviews, the benefit to the crowdsource participant to improve/validate the map has not really been cracked yet.

Selected Links

TechCrunch article: Ninja raked in nearly $10 million on 2018 — https://techcrunch.com/2019/01/02/ninja-raked-in-nearly-10-million-in-2018/ 

Wikipedia article: List of esports leagues and tournaments — https://www.zdnet.com/article/microsoft-filed-a-patent-for-a-haptic-wearable-muscle-stimulator/ 

ZD Net article: Microsoft patent shows wearable band with haptic feedback — https://www.zdnet.com/article/microsoft-filed-a-patent-for-a-haptic-wearable-muscle-stimulator/ 

Fast Company article: Patent reveal Apple is looking into “smart fabric” — https://www.fastcompany.com/90287049/new-apple-patents-reveal-smart-fabric-and-gaming-ambitions 

TED Radio Hour 4 Jan 2019 episode: Extrasensory — https://www.npr.org/programs/ted-radio-hour/?showDate=2019-01-04 

TED Radio Hour What’s It Like To Hear Color? — https://www.npr.org/templates/transcript/transcript.php?storyId=283441986 

Wired article: This Startup Is Challenging Google Maps — And It Needs You — https://www.wired.com/story/streetcred-mapping-cryptocurrency-needs-you/ 

Map NYC by StreetCred —  https://mapnyc.streetcred.co

StreetCred — https://www.streetcred.co 

Waze — https://www.waze.com 

Foursquare — https://foursquare.com 

Swarm — https://www.swarmapp.com 

Yelp — https://www.yelp.com

Subset Games: Into the Breech — https://subsetgames.com/itb.html 

Rock, Paper, Shotgun article: Into The Breach deploys controller support — https://www.rockpapershotgun.com/2018/11/03/into-the-breach-controller-support/

Episode 221 – Doomed, I Tell You

Photo by Jens Mahnke via Pexels

As 2018 winds down, Michael and Michael get together one more time to bring you your dose of game technology used for business, and the links for this week did not disappoint.  Starting off with the Madrid company Gamelearn, Michael and Michael dig into how their ADA game shows how gamification can increase engagement and educational outcomes for businesses.

The HopeBand wearable created by Carnegie Mellon researchers is an intriguing concept to help with the opioid overdose epidemic by constantly monitoring blood oxygen levels, and signaling for help when the wearer might not be able to help themselves.

Continuing on the medical theme, scientists in Cambridge created a virtual reality model of cancer cells taken from a biopsy, allowing them to see in even greater detail the geography of a tumor.  Prof Karen Vousden of the Cancer Research UK Cambridge Institute, runs a lab at the Francis Crick Institute in London and says how such data visualization is critical to developing new therapies.  

The data visualization of the map a Roomba robot makes of your living room can be repurposed to create a Doom level through the use of a plugin to Rich Whitehouse’s Noesis tool.

We wish you all the very best for health and happiness in 2019 and look forward to connecting with you in the coming year!

Selected Links

TechCrunch article: Gamelearn closes $5M Series A to develop video games for corporate training — https://techcrunch.com/2018/12/20/gamelearn/ 

Gamelearn ADA: Serious Game for internal communication, training and onboarding — https://www.game-learn.com/game-based-learning-corporate-training/serious-game-for-onboarding-process/ 

IEEE Spectrum article: Wristband That Detects Opioid Overdose Joins U.S. Race for Tech Solutions — https://spectrum.ieee.org/the-human-os/biomedical/devices/wristband-for-detecting-opioid-overdose-joins-national-race-for-tech-solutions 

Wikipedia definition of Alternate Reality Game (ARG) — https://en.wikipedia.org/wiki/Alternate_reality_game 

BBC article: ‘Virtual tumor’ new way to see cancer — https://www.bbc.com/news/health-46527235 

Harvard Business Review article: How IBM Uses Online Games for Serious Business — https://hbr.org/2008/04/how-ibm-uses-online-games-for 

Circuit Breaker article: ‘Doomba’ turns your Roomba’s cleaning maps into Doom levels — https://www.theverge.com/circuitbreaker/2018/12/26/18156600/doomba-roomba-cleaning-maps-doom-levels-rich-whitehouse 

Adweek article: How Using Addressable TV Can Reduce Repetitive Ads — https://www.adweek.com/tv-video/how-using-addressable-tv-can-reduce-repetitive-ads/ 

Remove Image Background — https://www.remove.bg 

Episode 220 – Faces and Places

Motion shot of a busy London scene
Photo by Anna Dziubinska on Unsplash

Michael and Michael start off this week’s show with a discussion on privacy, spurred by advances in facial recognition technology, and Microsoft’s stance on what overarching principles should guide their (and other tech company’s) development and use of the technology for a variety of purposes, including commerce and law enforcement to name just two.

Moving from the physical to the virtual, Michael R notes that there is now an ability to create your own islands in Fortnight, much like what could be done in Second Life.

In the wearables space, the team have two examples: a retro sneaker that’s been updated with new wireless technology for exercise tracking, while retaining the same form factor that it was initially issued with, and Tesla’s use of AR to spot defects on the assembly line.

Closing out on an AR note, the team talks about the Ghostbusters World game which allows you to bust ghosts yourself.  Is there something strange in your neighborhood?  Give this game a try!

Selected Links

TechCrunch article: Microsoft calls on companies to adopt a facial recognition code of conduct — https://techcrunch.com/2018/12/06/microsoft-calls-on-companies-to-adopt-a-facial-recognition-code-of-conduct/ 

Microsoft On the Issues blog: Facial recognition: It’s time for action — https://blogs.microsoft.com/on-the-issues/2018/12/06/facial-recognition-its-time-for-action/ 

Gadget Hacks article: How to Make an Infrared Mask to Hide Your Face from Cameras — https://mods-n-hacks.gadgethacks.com/how-to/make-infrared-mask-hide-your-face-from-cameras-201280/ 

Fortnight Creative — https://www.epicgames.com/fortnite/en-US/creative 

TechCrunch article: Puma reissues its nerdiest shoe ever, the RS-Computer — https://techcrunch.com/2018/12/11/puma-reissues-its-nerdiest-shoe-ever-the-rs-computer/ 

Business Insider article: Tesla wants its factory workers to wear futuristic augmented reality glasses on the assembly line — https://www.businessinsider.com/tesla-patent-reveals-augmented-reality-glasses-for-factory-workers-2018-12 

Augmented Reality Application for Manufacturing paint application 15/994919 — http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=/netahtml/PTO/srchnum.html&r=1&f=G&l=50&s1=20180350056.PGNR

iMore article: Ghostbusters World: Everything you need to know! — https://www.imore.com/ghostbusters-world-everything-you-need-know 

Ghostbusters World — http://www.ghostbustersworld.com 


Episode 219 – Do You Hear What I Hear

Photo by Michael Martine

Michael and Michael start off this holiday-themed show with a novel audio experience, a way to really feel the music, by donning a backpack with technology that integrates with the sound system of the venue and transmits the music in what Not Impossible Labs describes as vibrotactile.  Both co-hosts would love to give this system a try, and we think that you might too! 

Continuing with the music theme, both co-hosts found the same topic in their feeds, but with different links.  Bose has announced the availability of Frames, a new wearable that is not only a pair of sunglasses, but also stream music and information in an audio AR way.  Using the paired phone GPS and sensors within the glasses, Bose enables audio AR, describing it as “clear-eyed, heads-up, hands-free”.  

Moving to more of the visual, the pair discuss a video stitched together from several cameras on a Tesla driving the famous “Tail of the Dragon” route 129 between North Carolina and Tennessee.  It is intriguing to see how the Tesla AI identifies the boundaries of the road, and the other vehicles driving ahead, behind, and parked on the side of the road.  This topic lends itself well to a frequent discussion on electric car batteries, and the new wrinkle this time pertains to what will happen to the demand on the electric grid as the number of electric vehicles requiring charging continues to grow at an accelerating rate.

This week’s episode closes with a couple of interesting themes in the AR and gaming space, with a tattoo that launches a Sonic the Hedgehog AR experience, new builder capabilities in Fortnight, and what it means to be a healer.

Selected Links

Ars Technica article: New wearable tech lets users listen to live music through their skin — https://arstechnica.com/gaming/2018/11/new-wearable-tech-lets-users-listen-to-live-music-through-their-skin/ 

TechCrunch article: Bose is dabbling in ‘audio AR’ with a pair of sunglasses — https://techcrunch.com/2018/12/04/bose-is-dabbling-in-audio-ar-with-a-pair-of-sunglasses/ 

The Verge article: Bose’s $199 audio-based AR sunglasses are available for preorder — https://www.theverge.com/circuitbreaker/2018/12/4/18125550/bose-frames-price-release-date-specs-features 

Bose announces Frames — https://globalpressroom.bose.com/us-en/pressrelease/view/1965/false/0 

Driving article: This is what Tesla’s Artificial Intelligence ‘sees’ when it’s on the road — https://driving.ca/tesla/auto-news/news/this-is-what-teslas-artificial-intelligence-sees-when-its-on-the-road 

Tail of the Dragon — https://tailofthedragon.com 

Inverse article:  How Future Fleet of Electric Cars Could Cause the Power Outages of Tomorrow — https://www.inverse.com/article/51486-electric-cars-demand-better-infrastructure 

Custom Tattoo Launches Interactive Sonic The Hedgehog AR Experience — https://vrscout.com/news/sonic-the-hedgehog-ar-tattoo/

New World Notes article: Fortnight Officially Becomes Full-Fledged Virtual World With Private Islands & Content Creation Tools — https://nwn.blogs.com/nwn/2018/12/fornite-private-island-creativity-machinima-sl.html 

Kokatu article: Damn, It Feels Good To Be A Healer — https://kotaku.com/damn-it-feels-good-to-be-a-healer-1830822313