Episode 202 – Everything Old Is New Again

Michael M starts off this episode with true blast from the past, even if it was in the wrong order from the plan — how modern micro-X-ray techniques are able to bring back images from daguerrotypes that were once thought ruined.  The images of photos taken long ago are now visible again, with amazing detail. The team then turns to an MIT Technology Review article on AI, which focuses on the challenge that games present, and what can be learned from how artificial intelligence teams play those games.  The game in this case is Dota 2 — Defense of the … Continue reading

Episode 201 – WWDC, AR and AI

This week co-host Michael R. welcomes back long time friend of the show – Andy Piper. Michael shares his excitement and experiences from Apple’s WWDC conference – including all the other conferences that pop up around WWDC. We then dive in work that Porsche is doing leveraging AR. We also talk briefly about Amazon and the AR (audio reality App) that allows you to experience Skyrim on your Alexa. We look at machine learning via an innovative website called Lobe. And then wrap up the show with a look at how AI is leveraging video games to “learn”. Co-host Michael … Continue reading

Episode 198 – Goooooooo eTeam!

Rah, rah, sis, boom, bah! Wizard, Elf, Forward and Halfback We’re the best of the pack. Drink that mana, slice that mob, buff your stats & and win that raid! No better team have you yet played. Our eTeam is better than your eTeam — We’re the best in the galaxy! Goooooooo eTeam! After a flyby (+/- 5 parsecs) of the Star Wars AR Holochess game for your iPhone and the Dent Reality example of using ARKit to enable grocery shoppers the ability to do way finding in the store, identify what would compliment the ingredients already in your cart, … Continue reading

Episode 197 – Looking for AR

Michael and Michael are looking for AR, in all the right places!  The Games at Work team starts  things off right, with a discussion on the final games of the NCAA basketball tournament, and how your best braketology picks can now hover above your screen in augmented reality (example above).  Earlier today, during the Woody Durham Celebration of Life, Michael M spoke with a friend about how technology has enabled the game experience to get better and better over the years, first with radio, then television, then the graphics ribbon to show the score & stats, then to Intel’s current … Continue reading