Episode 224 – Road to Nowhere

After a couple of follow up articles from last week’s show with Michael R & Ian on the Unity & AR headset front, Michael and Michael launch into the world of stationary bikes and how virtual reality is augmenting the exercise experience.  Penn & Teller’s Desert Bus resurfaces after the team talk about a Roller Coaster Tycoon custom build that takes 12 years to ride. The co-hosts take a look at Bjørn Karmann’s intriguing post about #ProjectAlias, a mod that allows users to craft a custom wake-word for their smart speaker using a raspberry pi. Rounding out this week’s episode … Continue reading

Episode 196 – Fish Lips

Robots and cosmetics loom large in this week’s episode of Games at Work, just not at the same time!  Beginning with a pair of life-like robots, Michael and Michael take a look at a tortoise that is designed from the ground up to provide robot-to-human feedback on how to interact with it, turning red, and even withdrawing its head under its shell when children bang on its shell, and alternately dancing a bit when the children pet it. Another robot is designed by MIT’s CSAIL team for undersea adventure — swimming naturally as other fish do, which can allow it … Continue reading

Episode 156 – AI for All

For what may be the final Games At Work recording of 2016, Michael and Michael get ready to welcome our new robotic overlords in all the ways they may arrive. First off, the co-hosts marvel at how Google Translate has made dramatic improvements through the rewrite completed in a mere nine months, turbocharging the understanding of language, and making the automatic translation of text and full sites even more powerful. Michael R has even set up our own website to use the service to translate Games At Work into a language of your choosing. Unfortunately, Klingon and Pirate are not … Continue reading