Episode 209 – Driving Doom

Michael and Michael start off this episode with a discussion on the classic first person shooter Doom, and how in a recent episode of the Boundary Break YouTube series, we are treated to a behind the scenes view of how the Doom 2016 developers wrote the code for the game.  It is fascinating to see where some of the off-camera elements are left out (such as the face, torso, etc of the shooter) and where sometimes the details are very richly embellished, even if no one will ever see them in the game. Moving (heh) along, the co-hosts imagine a … Continue reading

Episode 175 – Killing the iPhone

Augmented reality and self-driving automobiles.  Two great topics that really get Michael and Michael’s engines revving!  Staring off with the Mashable articles, one of which inspired the episode name with it’s similar name, the pair talk about ways for holographic projection can be used for augmented reality without glasses.  The first example is the Hydrogen phone by the high end video camera manufacturer Red, which projects the holographic image up from the phone.  A second example from the Future Interfaces Group at Carnegie Mellon University is an augmented reality projector that fits into a lightbulb socket and projects down from … Continue reading

Episode 156 – AI for All

For what may be the final Games At Work recording of 2016, Michael and Michael get ready to welcome our new robotic overlords in all the ways they may arrive. First off, the co-hosts marvel at how Google Translate has made dramatic improvements through the rewrite completed in a mere nine months, turbocharging the understanding of language, and making the automatic translation of text and full sites even more powerful. Michael R has even set up our own website to use the service to translate Games At Work into a language of your choosing. Unfortunately, Klingon and Pirate are not … Continue reading