Episode 172 – Shining a light on AR

Michael and Michael are back — and take a long careful look at the newest capabilities that Apple is bringing to light in augmented reality with the new iOS 11 operating system.  Michael R has already downloaded the development framework, and has started bringing into mixed reality the digital test objects, to great effect.  The pictures included in this post are from Michael R’s experiments with the framework thus far, and it is quite amazing to see the fidelity of the objects, as well as the recognition by the software of the planes, shadows & angles of placement.  There much … Continue reading

Episode 122 – Motivational Design

Phaedra and Michael M start off the show with a discussion about Phaedra’s experience at the SimTecT conference in Adelaide, Australia.  Phaedra reflected on an interesting question posed to her while at the conference — how motivational design could be used to extract someone from an indoctrinated, calcified way of thinking.  Motivational design leads to humanitarian design and then on to persuasive design, not just for simulation content, but also for how the experience is created and tailored for the user to know when and how to interrupt their flow for maximum benefit and impact. As you pass through the … Continue reading

Episode 51 – Tea. Bojangles. Hot.

Phaedra and Michael M riff on a number of topics, ranging from Dan Brown’s most recent book to embeddable computing games.  The premise of Dan Brown’s Inferno, which focuses on the rapidly expanding human population on Earth provides a launchpad for thinking about how games have helped people work through very difficult situations.  Phaedra mentions that the recently discovered 3 super earths could be a solution. Mobile isn’t just something you can do with your thumb.  While today’s mobile devices are ones that you hold in your hand, as in a smartphone or tablet, it is easy to imagine that … Continue reading

Episode 29 – Simon Says

Games don’t stop just because it is a holiday week in the U.S. and neither do podcasts about games at work. After a bit of looking at things differently – can you say might-tight? Our friend Ian Bogost has a new game out, that Michael M. discovered while being all peckish, and we discuss the history and speak a little Latin. When then ask – are persuasive games really that persuasive after all? We also discuss how we can make our mundane, boring, and overloaded todo list much more fun to work on. Or do we? Can you make it … Continue reading