Episode 352 — Looking Forward, Looking Back

looking out to the future, using something from the past

Innovations from #CES2022: @BMW iX Flow, tmsuk’s Pedia_Roid, GAF Energy’s Timberline Solar, @owogameofficial OWOGame, @yukaikk AMAGAMI HAM HAM. multiple retail metaverse examples, @GameStop #NFT & @_phzn speech to text wearable. Continue reading

Episode 158 – 2017 Kickoff

We kick off 2017 with a short show.  Michael M. and Phaedra discuss an augmented reality app launched in conjunction with the recently released movie “Hidden Figures”, review Smart Canes and have a lively discussion about the challenges surrounding video capture and the importance of thorough testing from the Kotaku article — a good reminder for everyone involved in technology development. The augmented reality app (App Store — Google Play) has the user go to specific geographic locations, such as on the University of North Carolina campus to unlock content related to the stories and accomplishments of STEM leaders.  Michael gave this a try, and the … Continue reading

Episode 151 – Continual Learning

Michael welcomes back our co-host Phaedra after a long drought. We look at how experience needs continual education to drive long term value. We look at how old school learning models are being challenged, with new approaches and by artificial intelligence. And we look at how Elon Musk is trying to drive AI with his hiring practices at Open AI. Show Links: Experience is worth less than you think. Phaedra’s blog post UNC World View Google is flagging harassment via AI OpenAI, Elon Musk’s plan for AI http://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2016/10/Episode-151-Continual-Learning.mp3Podcast: Play in new window | Download (36.8MB) | EmbedSubscribe: Apple Podcasts | … Continue reading

Episode 94 – IBM Design Thinking Game

Michael and Michael welcome Sean Pizel to the show to talk about the game he designed to help IBM employees and executives learn about IBM Design Thinking. Sean is a designer at IBM and designed game “Wild Ducks”. The game specifically encourages much of the concepts behind Design Thinking to be used in order to improve likelihood that you will delivery a successful and profitable software solution. Show Links: IBM Design History of Wild Ducks How to stuff a wild duck – poster You Don’t Know Jack PowerGrid Neuroshima Hex Archon Zen Pinball Warlords of Draenor – Beta Robin Williams … Continue reading