Comments Off on Episode 320 — Artificial Oblique Hums
Space, the current frontier, AirTags, AI convolutional networks improving game photorealism, explosive hypersonic propulsion, the Infinite Improbability Drive and a bevy of games. Continue reading →
Michael and Michael are looking for AR, in all the right places! The Games at Work team starts things off right, with a discussion on the final games of the NCAA basketball tournament, and how your best braketology picks can now hover above your screen in augmented reality (example above). Earlier today, during the Woody Durham Celebration of Life, Michael M spoke with a friend about how technology has enabled the game experience to get better and better over the years, first with radio, then television, then the graphics ribbon to show the score & stats, then to Intel’s current … Continue reading →