Episode 143 – RIP Mr. Garibaldi

On a special Saturday afternoon, your intrepid Co-Hosts Michael and Michael get together to talk about the latest in gaming, business and technology. We promised not to talk too much about Pokémon Go, but spend our time talking about engaging users. How do you engage your users? One of us also waxes poetically about the passing of Babylon 5’s security chief – Mr. Garibaldi. Show Links: Gamifying the Election More Magic PR The delay of Pokémon Go accessory Pokemon Go Desktop Map Second Life Sears Tour Growbot Human Resource Machine RIP Mr. Garibaldi playing anything? Listener Feedback Section: Should we … Continue reading

Episode 72 – Crowd vs Crowd

Phaedra, Sandy, Michael and Michael are all on deck for this podcast to discuss location based games, review Michael R’s experiences from CES, brainstorm gamifying sports, and much much more. Tune in for some serious discussion on serious games. Location, Location, Location Michael M kicks things off to follow on from last week’s blog post on The Tap Labs’ game Tiny Tycoons. Things get really location specific as Sandy suggests that there should be an emerging new game along the lines of SnapChat called SnapTrack, where location information is shared with friends, but only for a limited time. Given that … Continue reading

Episode 45 – Googlely Fun

Michael, Michael, and Phaedra get back together for an exciting show all about the latest games related to Google Glass, and while we are at it we talk about the incredible Google IO Keynote and Larry Page’s triumphant return to the stage. Google comes out swinging at this year’s Google IO conference, talking about openness, games, education, and it’s all available on Google Island. If you’ve not seen it, watch it here: After talking about 3D printing the other week, we discover even more craziness with a high capacity assault weapons now available from your nearest 3D Printer, and While … Continue reading

Episode 22 – Play for Free on Free to Play

Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market.  With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games.  Michael shares that he likes to avoid such in-game purchases, hence the title of the show.  🙂   Cross genre gameplay … Continue reading