We go thru the week’s links: Life by You’s open approach to modding, dragon based table top games, and a gaming studio supports other from indie developers. Continue reading →
Comments Off on Episode 49 – Crowdsourcing & Crowdfunding
Episode 49, Crowdsourcing & Crowdfunding was recorded Friday the 14th of June 2013. While Michael R is recovering or enjoying (or perhaps even both!) from his 6-shot espresso drinks, Michael M and Phaedra discuss adaptable games, crowdsourcing, crowdfunding and much more in this episode of the podcast. Concepts such as gaming as a service and simulations as a service are explored, as Phaedra and Michael consider how micropayments, donations and volunteerism can speed the delivery of key functionality in games for the education and defense spaces while leveraging marketplaces such as Kickstarter and Indiegogo. Waze and Dragon Box surface as … Continue reading →
Phaedra and Michael M discuss free to play game economics — both from the game designer and the game player perspective as well as how this changes when the game is focused on individual paying players vs larger enterprises as the target market. With micropayments for in-game purchases being the revenue source for free to play games, Phaedra mentions that at the recent Game Developers Conference that free to play games can be more profitable than $50 boxed games. Michael shares that he likes to avoid such in-game purchases, hence the title of the show. 🙂 Cross genre gameplay … Continue reading →