Episode 97 – The Laws of Online World Design

Michael and Michael are back this week to talk about how the rules of game design from Raph Koster could be used in order to improve the engagement factor of serious games within a business setting. Are you an explorer, a quester, or a crafter? Do you like to uncover new things? Do you like to understand and follow processes? Do you like to create things? Is this just logical market segmentation, or can you progress a gamificiation platform that progresses from the explorer to the quester to the crafter? Michael R. mentions the hackathon he is working on and … Continue reading

Episode 92 – Premium Currency Redux

A rare face to face episode with the two Michaels, but only one microphone. We take a look at a few of our favorite time wasters and their ever increasing pain thresholds that are trying to get people to spend premium currency. We also get a kick out of the writers over at the Simpsons Tapped Out, and their ability to not only make fun of their own game, but to go after others as well. Show Links: Simpsons Tapped Out – Clash of Clones Clash of Clans Family Guy – Quest for Stuff – Comicon Edition http://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2014/08/3-92-Episode-92-Premium-Currency-Redux.mp3Podcast: Play in … Continue reading