Episode 206 – Searching for Spiders

In all the wrong places — the example for this show, as surgical robots!  But before we get to that, let’s start with the latest news in augmented reality. Michael and Michael explore the newly announced Magic Leap One Creator Edition AR glasses, using a couple of links & videos to discuss the merits and challenges.  The co-hosts struggle to come up with the right word to describe the look — steampunkesque was among those suggested. Moving to robotics, which is becoming more and more of a trend on the podcast lately, this time surfaces in the form of exoskeletons … Continue reading

Episode 200 – Eye in the Sky

Michael and Michael take a second podcast to 200 episodes with this show, and celebrate in a very appropriate way — and with no spoilers for Han Solo movie, nor spiders, and almost avoid talking about things that people put in/on their eyes. Starting out with a follow on from last week’s show, Michael and Michael explore the GDPR compliant National Public Radio website, which is devoid of pictures, and very nearly looks like you would expect a radio station to be online.   Then, it’s on to drones — one that can follow a car driving around, and another … Continue reading

Episode 197 – Looking for AR

Michael and Michael are looking for AR, in all the right places!  The Games at Work team starts  things off right, with a discussion on the final games of the NCAA basketball tournament, and how your best braketology picks can now hover above your screen in augmented reality (example above).  Earlier today, during the Woody Durham Celebration of Life, Michael M spoke with a friend about how technology has enabled the game experience to get better and better over the years, first with radio, then television, then the graphics ribbon to show the score & stats, then to Intel’s current … Continue reading

Episode 196 – Fish Lips

Robots and cosmetics loom large in this week’s episode of Games at Work, just not at the same time!  Beginning with a pair of life-like robots, Michael and Michael take a look at a tortoise that is designed from the ground up to provide robot-to-human feedback on how to interact with it, turning red, and even withdrawing its head under its shell when children bang on its shell, and alternately dancing a bit when the children pet it. Another robot is designed by MIT’s CSAIL team for undersea adventure — swimming naturally as other fish do, which can allow it … Continue reading